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Naruto Battle Siege v2.33b



Naruto Battle Siege v2.33b


*The real Naruto map (period)

Note: Realistic spells, balanced game play and fun with friends, free for all setup. Choose a character, maximum of 6 players with high quality Naruto content.


Naruto Battle Siege is an Arena Custom Map with Point System.

Requisite to win: [150 + (25 per player In-Game)] Points.

You can choose from 6 Heroes.

Kill a creep grants you 1 point while killing a Player grants 5 points.

The dying Player will lose 5 points.

You revive after (3 + Level) seconds at a random Re-Spawn point.





Naruto:
Melee Strength based hero with melee single target nukes based on Energy.
Can Transform
Naruto main character. Super chakra capacity, sage mode (throw your rasengan). Ok here is how you play him, buy energy, create 100 clones in sage mode, throw 25 rasen shuriken ok?


Deidara:
Melee Energy based hero with nukes that have area of effect, require purchase of clay.
Can Fly
Deidara can attack only while on ground, his explosives does not cost a lot of chakra but requires clay to produce, which you have to buy. Other players cannot buy clay for fun. His ultimate ability blows himself up and explode the whole map. Have fun, damage is lesser as the explosion cover more distance.


Gaara:
Ranged Energy based hero with binding abilities with massive damage and protection abilities.
Can Fly
Editor Note: Gaara has intense amount of chakra, not more than Naruto, his abilities can trap single enemies but also massive enemies if you cast it for a long time. His ultimate ability is the defense shield that will block insane amount of damage, including crazy damage from deidara explosives. However you cannot block death, if an ability breaks your shield it will eat into your remaining life.

Rock Lee:
Melee Strength based hero with fast punching attacks and knock-back attacks.
Can Dash and Body Flicker
Editor Note: This person is a speedy boy, very quick in attacks and movement, he can easily travel pass your blinking eye, serious work here try catching him in your sight because he is behind you when u start attacking. His ultimate is the 5th gate lotus attack that will stun and unleash high numbers of strikes with many hits and good damage. If you move around too much you might not have enough energy to do any lotus though.



Neji:
Melee Speed based hero with chakra burning abilities and low area nukes.
Can Byakugan with extended vision
Editor Note: With byakugan neji strikes the enemies chakra bit by bit, the ultimate of his clan abilities enable them to see 360 degrees, chakra points even more advanced than benefits of sight from sharingan, including dodging more attacks. His ultimate ability allow him to focus a stance that will operate a 64 continuous combination of strikes, each locking down chakra and a stun at the end, the target will be left with no chakra

Itachi:
Melee Speed based hero with massive area nukes and forbidden Sharingan techniques.
Can Body Flicker
Itachi is simply the master of the game, his mangekyo sharingan makes him invincible. However you cannot use mangekyo until you reach level 6, have fun.




Hero Attributes:
- Strength: Each point grants bonus critical dice and critical damage
- Speed: Each point grants bonus attack speed and movement speed
- Energy: Each point grants bonus Chakra and Chakra regeneration





Bug Fix:
- Fixed a bug when sometimes player reviving will not revive.
- Score points will no longer become negative upon death after deduction.
- Fixed a bug after casting Deidara's Sacrifice when Clay dragon is forming.
- Score points earn shows clearly as text without transparency and only shows to player
- Fixed Rock lee's gate text revealing to players in fog of war
- Fixed a periodical bug
- Fixed Defense Seal item not granting correct armor bonus
- Typo: score calculation fixed
- Deidara and Gaara both fly instantly to prevent bugs, cooldown increased to 5 seconds from 2 seconds
- Deidara refunds chakra correctly for drilling bird now
- Deidara refunds chakra correctly for spiders now
- Fixed a bug when Neji finish 128 strikes not returning to normal attack acquire range


Gameplay:
- Players death will have their chakra recorded and will no longer go to 0 chakra.
- Revive time now scales with level, current revive time = 3 + Level of character.
- *When Deidara suicide via Sacrifice, his revive time will be 10 + current revive time as a delay punishment.
- Armor values have been adjusted and cheaper prices, more details below.
- Strength no longer grant HP but bonus critical strike, more details below.
- New display system for score points earned, more details below.
- Changed income, reduced to every second instead of every .5 seconds
- Everyone starts with 20 armor, 10 for Deidara
- Everyone gains 10 hp every level

Armor:
- Previous Armor formula [(0.06XArmor)/ (1+0.06XArmor)] reduction
- Current Armor formula [(0.01XArmor)/ (1+0.01XArmor)] reduction
: Basically armor is weakened from 6% per armor to 1% per armor, however price are repriced
: The new value also allows me to balance the price

Strength:
- Previous per point: 10HP, 0.05 hp Regen
- Current per point: 1 Critical dice, 1% Critical damage
- Per point forumla :[ Strength/ (1+Strength)] % chance
- Critical only apply to basic attacks and not abilities
Note* Everyone starts with respective starting hp of 100 (Deidara and Gaara starts with 50)

Display Score Earn:
- Old display: Whenever you kill a creep, shows +1 above hero
- New display: Every .5 second collects the total points earn by any means show it at location of Hero instead of above

Deidara:
- Create Drilling Bird now cost 175 chakra dealing 250% x Energy as damage
- Life regeneration adjusted, 0.2 life regen from 0, 1.8 chakra regen from 2

Itachi:
- Katon: Goukakyu No Jutsu, chakra cost reduce to 100 but no more reduce chakra every level
- Katon: Hosenka No Jutsu, chakra cost reduced to 25 but no more reduce chakra every level
- Susanoo: Damage per hit from 200% of Speed to 200% of Energy

Neji:
- Cast delay will not be iterrupted and will continute for Advanced techniques
- Advanced technique cost 150 chakra from 100





Typo:
- Added "No Jutsu" to Katon: Goukakyu, Katon: Hosenka and Kage Bunshin

Gameplay:
- Fixed some of the damage not implemented as physical
- Character kill grant only 5 score from 10 score
- Player score is now determined by 150 base score + 25 per player in game
- Item shop will no longer show the select unit Icon
- Split characters into Konoha and Akatsuki to prepare for future changes

Itachi:
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25
- Mangekyo Sharingan: Each ability now drains 1% max hp instead of 10% of current HP
- Mangekyo Sharingan now drains 1% max hp instead of current Hp

Bug Fix:
- Score will now cap properly

Gaara:
- Fixed a bug when Gaara can sometimes revive instantly

Rock Lee:
- Rock lee base Strength reduced by 10, growth reduced by 1
- Rock lee base Energy increased by 10, growth reduced by 1
- Front Lotus and Reverse Lotus both chakra cost increase by 50
- Dash speed increased to 10x from 4x
- Dash moves at bonus speed with a constant 3% of distance as chakra cost instead, gates no longer reduce cost or range
- Increase Dash cast time by 5x
- Changed icon for Dash
- Changed icon for Great Wind of Konoha
- Added an animation when Lee dash
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25

Deidara:
- C4 Garuda Sight increased to 1200 in the day 800 at night, previous 1000, 800
- Increase movement speed of Garuda by 50

Naruto:
- New passive under Sage Mode, Uzumaki Clan: Naruto has 25 bonus starting Energy
- Rasengan damage reduced to 100% instead
- Nine Tails: Naruto's bonus check reduced to 75% life from 50%
- Kage Bunshin each take away 10% of current chakra instead of shared




Interface:
- Switched Score to the right side previous taken by time to indicate score left to win, Score is now considered increment
- The timer will be switched into a 15 second interval that shows creep spawning

Gameplay:
- Neutral creeps will spawn as long as there is no alive neutrals in the spawn point
- Itachi's main stat is changed to Speed however his stats remains unchanged
- All damage changed to physical, therefore no need for magic resistance

Itachi:
- Damage of Goukakyuu No Jutsu changed to 200% of Energy per second from 200 flat damage.
- Damage of Hosenka No Jutsu changed to 75% of Energy from 50 damage
- The fire techniques no longer cost less chakra per level up, it is now a fixed cost
- The mini flames of Itachi will have 300 AOE dealing 40% Energy per second\
- Susanoo now deal 200% of Energy as damage

Deidara and Gaara:
- Flight casting time set to 1 second and transition time set to 0.6 to prevent bugs


Balance Changes:
- Rock lee's Reverse Lotus, damage at Gate 5 reduced to 300% of Strength base and 300% of Strength depending on chakra percentage
previously at 350%
- Reverse Lotus initial damage reduced to 100% from 250%
- Body Flicker cost reduced to 10




Game:
- When game ends, the heroes will revive only after 6 seconds

Rock Lee:
- Fixed a typo for Great wind of konoha

Itachi:
- Fixed a typo for Mangekyo Sharingan

Naruto:
- Attempt to fix Rasen shuriken's bug
- Fixed an issue when charging Sage mode, so that naruto clones can't throw rasen-shuriken until it is complete

Gaara:
- Fixed a bug that gaara will be invincible when skills that can 1 hit him is blocked by sand shield



Items:
- Item with regeneration affixed are rebalanced
- Ring of Regeneration changed to 1 hp per second
- ANBU Undercover changed to 3 hp per second

Bug Fix:
- Fixed a bug when rock lee and neji will cause bug in certain systems such as amaterasu

Rock Lee:
- Changed how enhance attack work, for 3rd gate it does 100% of Speed as damage and move randomly to the attack unit only once
The cooldown is 3 seconds for gate 1 and 1 second for gate 3
4th Gate allows lee to attack with 50% of strength and knock enemy back 400 distance while 5th gate deals 100% of Strength and knock
enemy back 550 distance
- Slowed down Rock Lee's Dash ability
- Dash increase chakra cost from 20/18/16/14/12/10 to 50/45/40/35/30/25

Itachi:
- Mangekyo Sharingan now cost 1% current life per second
- Mangekyo Sharingan now passively curse itachi's health as long as it is activated
Curse:Itachi health will be stuck at it's current previous health and all regeneration is voided

Naruto:
- When rasen Shuriken explode, the sight range reduced to 750 from 1200
- Fixed a bug that cause the visuals of rasengan to disappear when hitting units
- Fixed Kage Bunshin stats
- Kage Bunshin will share chakra equally amongst others, no initial chakra cost




Balance changes

General:
Reduce Katsu volume and Air palm volume to 35%
Reduce 3rd,5th gate and drunken fist volume to 50%
Reduce Kaiten volume by 50%
Body Flicker chakra cost reduce by 10, cast time reduced by 0.23, animation tag changed to stand

Item:
- Fixed a hotkey clash with Claws of Attack


Deidara:
- Chakra for each point of clay set to 25
- Abilities adjusted accordingly, increase alot of chakra cost in most of deidara's abilities based on AOE and damage.
- Speciality no longer hit deidara when he is flying
- Fixed a typo

Naruto:
- Fixed a bug regarding chain casting rasengan, registering of rasengan is more accurate

Itachi:
- Mangekyou Sharingan drains 1 health per second, Abilities cripple itachi instead of taking his chakra
- Each casting of Mangekeyou abilities take away 10% of itachi's current health
- Each damage block from Susanoo takes 10% of damage blocked as chakra consumption
- Susanoo's attack now only cost 15 chakra dealing 100 damage from 250
- Susanoo will now block fatal damage

Rock Lee:
- Great wind of Konoha AOE reduced by 25
- Adds 0.5 second cast time
- Great wind of konoha reduced to 4 kicks
- Chakra cost reduced to 50

Neji:
- Air palm aoe increased to 50, distance increased to 2000
- Increase range of 128 palm by 50
- Hyuuga Strike reduce by 5%

Gaara:
- Fixed a bug with Desert Avalanche disabling Desert Coffin
- Gaara's shield now blocks fatal damage
- Changed base skill for Gaara's Desert Suspension
- Increase Desert Coffin and basic attack missile speed



This patch address gameplay and more balance issues
General:
- Fixed a multiboard issue
- Each player now adds score by 75 with a base score of 75
- Magic resistance reduced for items to 20%/35%
- Removed visuals for boots of speed and lower price by 50
- Added 4 items, Ruby, Sapphire, Emerald and Claws of Attack (Enchantress)



Itachi:
- Fixed a bug with amaterasu again
- Susanoo will now block damage while forming, he still drains chakra but susanoo does not auto attack
- Mangekyou Sharingan drains health instead of chakra, linked abilities drains subsequence health
- Removed Bash, Added body flicker.
- Dodge gives 5% extra bonus attack speed
- Increase critical strike by 10%


Deidara:
- Create Drilling Bird now cost 125 chakra and 3 clay charges
- Added a short sight increase for all deidara clays
- Clay Dragon Duration and cooldown increase by 50 seconds
- Reduce expand spiders cost by 10

Neji:
- Fixed another glitch regards to kaiten and 128 palms
- Limit Kaiten block to 50% resistance
- Reduce air palm area to 25 and slightly increase knockback speed

Naruto:
- Sage Mode will not decrease each second

Rock Lee;
- Initial chakra costs for Dash reduced to 20/18/16/14/12/10, named from Tai jutsu, hotkey D
- Replaced combat mastery with body flicker
- Changed damage from Abilities to Strength instead of Speed
- Reduced chakra cost by 10
- Fixed a bug with animation
- Reduced damage % from chakra gate enhance attacks

Gaara:
- Base damage increase by 1



[Note:]This patch address bug and gameplay issues

General:
- Added icons on board to display character of the player

Gaara:
- Fixed a bug after using Desert Coffin, the player lose both Coffin and Avalanche

[Desert Suspension]
- 2 seconds cooldown from 1 for Desert Suspension
- Mounting time increased to 0.25 from 0
- Casting time increased to 0.25

Itachi and Naruto:
- Bash and Critical Strike reduced to 10%

Rock Lee:
- Cooldown of Drunken Fist increased to 100 from 60.

Deidara:

[Flying Clay Bird]
- 2 seconds cooldown from 1 for Flying Clay Bird
- Mounting time reduced to 0.25 from 1.05
- Casting time reduced to 0.25

Neji:

[Byakugan]
- Activation cost increased to 25 from 15, Evasion bonus for byakugan is 75% but value is bugged
- New Evasion values, without byakugan: 50%, with byakugan: 87%[previously 85%]



Next patch will focus on game-play remake such as item system, character quality as well as realisism.






- This patch focuses on balance in game ending speed specifically naruto's clones
also addressing deidara's clay charges and itachi's mangekyou sharingan
General:
- Score to win increased to 100 from 75
- Clay will not be purchasable by other players than Deidara
- Adjusted stats for Naruto, greatly increase in Chakra but huge reduction of Strength
- Naruto Clones no longer be able to buy items as it is confusing to the player
- Fixed a bug when using shadow clones multiple times
- Fixed attack range bug for Neji and Naruto, they had longer range than others
- Items: Weak Veil, reduced resistance to 25%, cost to 750, Magic Veil, reduced resistance to 50%, cost to 1500
- Bash reduced to 12% chance for Itachi and Naruto
- Nerf all evasion by a bit
- Renamed shop "Warrior" to "Legendary"
- Added new item Gem of Energy to Legendary shop, cost 2500, adds 12 Energy and 50% chakra regeneration
- Mountain Fist casting time reduced to 0.25 from 1.25 second
- Changed position of some icons

Neji:
- Moutain Fist is disabled for the first 5 levels

Deidara:
- Clay charges now covers more chakra cost
- All creation cost set to 25 chakra
- Clay charges changed, Spiders : 1, Bird: 4, Speciality#18: 25, Dragon: 30, C4: 30, Sacrifice: 120
- Sacrifice is disabled for the first 5 levels
- Explode for Speciality reduced to 50 from 75, fixed a tooltip that state the duration of 5 seconds instead of 45
- Drill Bird set to 1 second cooldown
- Deidara only starts with 25 clay from 100
- Price of Clay increased to 150 per 10 clays


Itachi:
- Critical Strike reduced to 12%
- Fixed some bugs with Tsukuyomi
- Fixed Mangekyou sharingan to be disabled for the first 5 levels
- Added a new layout to sharingan and Mangekyou Sharingan, removed attribute bonus
- Removed permanent item from Itachi
- Amaterasu now drains additional 20% of max chakra each second, base cost increased to 200 per second
- Hosenka height check increased to 200 from 150 to hit targets more often
- Goukakyuu's steam of fire area of effect decreased to fixed 150 from area of effect that mimic the actual fire ball
- Adds a knock back effect to Goukakyuu
- Reduced chakra per second to 20 from 50 for Goukakyuu
- Increase the fire ball dps to 200 from 140
- Tsukuyomi reduced cost to 10 chakra per second and adds a miam effect after it

Naruto:
- Kage Bunshin each take 0.5 chakra per second from 1
- Fixed a typo for Naruto's starting Energy
- Naruto's starting stats adjusted, new stats: Strength: 11, Speed: 4, Energy: 45
- Nine tails passive no longer passive give 15% attack and 400 chakra.
- Reduced cooldown for rasengans to 5 seconds
- Shadow Clones that are in sage mode will disappear if there is no more sage chakra.
- Shadow Clone fatal blow on death reduced to 2% of current hp from 10% of current hp
- Exp gained changed, naruto gains 10% exp rate and exp is shared with clones, when they vanish naruto will gain exp points
- Shadow Clones now cost 125 chakra, cooldown reduced to 10 seconds, no longer splits naruto's chakra
- Naruto Nine Tails passive chakra regeneration is void instead it will activate to regeneration 15 chakra per second when below 50% life
- Note that chakra gain from Nine Tails does not apply a bonus from chakra regeneration bonuses from items such as Anbu Mask.
- Rasengan changed to Energy based damage.
- Shadow Clones duration increased to 999 seconds from 100
- Shadow Clones has an increased cast time of 0.5 seconds
- Nine Tails attack speed passive increase reduced to 5%
- Nine Tails bonus movement speed when enraged reduced to 100
- Rasen Shuriken now travels to the location and no longer drags units
- Sage Mode charge time increased to 15 seconds, bonus chakra reduced to 100% but degeneration reduced to 0.1 % per second
- Sage Clones will return their sage chakra when vanishing
- Rasen Shuriken chakra cost increased to 300
- Throwing Rasen Shuriken cost 50 chakra
- Fixed Sage mode to be disabled for the first 5 levels
- Start game delay reduced to 29 from 59

Gaara:
- Gaara's attack versus deidara while flying will be a missed pass 50 range from 100
- Gaara's flying mode set his base attack cooldown to 1.2 second from 1 and reversible
- Changed icon for undo of Desert Suspension



Bug Fix:
- Fixed a bug when gaara uses Desert Coffin, if the sand are being juke he would lose the ability permanently
- Fixed a bug when Gaara will be trapped by his own sand after finishing



- New balance changes
- Rework many spells
- Change of State value
- More Items
- Better Income Rate







*Map is Protected

Keywords:
Naruto
Contents

Naruto Battle Siege v2.33b (Map)

Reviews
16:26, 15th Feb 2010 ap0calypse: Approved
Level 12
Joined
Jul 30, 2009
Messages
1,156
So are all of us.

Edit:WHAT!? HOW CAN YOU SAY THAT!? Have you even PLAYED!? Can you at least say WHY you rated that?

Edit:If you hate Naruto, why you even bother playing it? And you mean the terrain? Well, the terrain is fine, even better than most maps. Anyway, it is a cool game, whenever who plays it like Naruto or not. You should try PLAYING before commenting on here. You might even change your mind. It is a lot funnier on multiplayer by the way. But that is rather obvious ins't it? Or if you already played on multiplayer, here goes a tip: it looks confuse on the beginning, but you just gotta think. This game requires strategy. (Like the anime) If you don't have it, or don't like using your mind to kill things, then don't bother playing and ruining someone excellent job because of your rating.


Edit: well, I already suggested to change the terrain to Naruto World Map. It would be a lot more epic and the first map to have so. Well, see? It wans't that bad. Can you rate at least 3/5? We have 1/5 enough from the idiotic flamers from 1st page of posts, which unlike you, didn't even gave the game a chance.

Edit: For some reason that guy got completely exterminated from existence. His thread vanished, his profile vanished....

Edit: Lag, when you review here, tell me where you play. Perhaps I could teach you a thing or two about the game :D
 
Level 15
Joined
Aug 14, 2007
Messages
936
Sharingan is now toggable, reduced cost for all mangekyo sharingan abilities since activating sharingan then activating mangekyo is going to cost a bomb of chakra every second. You only get evasion when sharingan is on.

Reguards to Naruto World Map, I suppose it won't work in the gameplay, if the map is so big and you want to hunt someone, that's going to be more than impossible if they intend to hide, my suggestion to fix this is to change gameplay, that's going to spoil the whole project, any other suggestions?
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
1. Ability to track people?

2. Well, when we get more characters (and then get more slots for people) the game will be way... bigger.

3. Well, how I would say this... erm... like Warcraft. 4 normal units are the size of a building. So... make the terrain not the epic size, but still make the world map. Use informations from the anime and the manga for most places, and make your own terrain on places that aren't specified. Just make the map a little bigger (and perhaps decrease cost of ninja mode and do some of my ideas.. perhaps.) and do the Naruto World Map. Just do it a little bigger, with some places not as great. Hmm... perhaps in your *free time, you can go in and try doing a template. No need to rush. Everyday you work a little bit on it, and make it look good to your eyes. Then, if the terrain is acceptable, you just launch a new version with the new terrain.
 
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Level 12
Joined
Jul 30, 2009
Messages
1,156
The changes are looking awesome! Hmm... as expected. Can't wait for 2.19! I'm gonna test it asap. Kael, the description may be bad (only contains change log), but the game is so awesome that no one can ever reject that. And the description can be changed anyway.
 
The changes are looking awesome! Hmm... as expected. Can't wait for 2.19! I'm gonna test it asap. Kael, the description may be bad (only contains change log), but the game is so awesome that no one can ever reject that. And the description can be changed anyway.
Well it doesn't matter if the map is "awesome", if the map description is lacking information etc., then the uploader is violating the rules...
Presentation
All maps must be made in English, must not contain overwhelmingly bad spelling or grammar, must contain a valid author and map name, and must contain a well-written description to give the reader a good idea of what the map is about. Imports, terrain, camera, and other visuals should complement the game.
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Ok, he shall, be patient. lol

Ok, some bugs to report.

1st: Is just me or Sasuke got buffed?

2nd: Lee used his lotus, I got in shop area and then I returned... but my vision don't. It only got normal in the duel.

3rd: Naruto Sage mode get bugged if it is activated when duel takes effect.

4th: Can both Sasuke and Itachi be chosen at same time? If so, report that on the changelog.

5th: I forgot D:

Ah yes, the game is SOOO more good now. It looks amazingly more... polished. The new terrain is great! And I betcha you loved my idea to put the shops on the fountain. ;)

Ah yes, I have an idea: what about giving footsteps to the characters? It would be really good when we have world map for example. Give each (or similar) chars different footsteps. For "dumb" characters like Naruto, the footsteps are heavy and easily detectable. Sasuke for example would be harder to track. Also, Kiba would not see footsteps, but he would smell. Like a little colored smoke for each character or something.

Edit: I remembered. I'm almost sure that amaterasu damage still is 1/3 of power dmg. Cause I used it for the first time and was expecting doom flames all over, but the fellas took centuries to die. I watched the HP of one of them, and it was dropping 30, when my power is 70. It was a CREEP, which means HEAVY ARMOR, which means even MORE damage from magic, so it should be dropping 100, not 30. And Immortal Phoenix Fire got so nerfed that became useless (even with the way smaller mana cost). I also have a idea for amaterasu (so it is not SOOOOOOOOO goddamn effective against Naruto. Amaterasu+Naruto=Sasuke/Itachi wins.)

There it goes: Amaterasu stays forever. Or not. It stays forever on whoever got near the targeted units and "infected" but if Mangekyou Sharingan is deactivated, the amaterasu will fade out. Also make it that they can infect trees (is that possible?) And I didn't got how to use the new amaterasu, so I used the way I used before. Didn't make much difference. There is a problem with that idea though... early game: Sasuke will be too weak to be able to maintain Mangekyou Sharingan long enough to use it AND be able to win (the mana he would lose is around 200, if he does it fast and strategically. But still is too much) Mid-game the idea would work good. End of game: Bye Naruto. And that's why... I vote for kyuubi powers (something similar to sharingan spellbook?) on Naruto. The problem is that there are slots left... as I said, spellbook ideas for all spells would be really good... you would be able to have really ALL spells. Each slot could take 12 jutsus, how amazing is that? The problem is that the newbies would be way too confuse xDD

idea for Kyuubi powers: they awake whenever Naruto is 1/3 of life (except when he is on Sage Mode) on first tail. Or can be activated by Naruto himself. Whenever they activate it, there is a wave of chakra or something, similar to kaiten and opening of the gates. Then his clone abilities are traded by Kyuubi abilities. The more tails, more powers he gains. And his stats are increased by 1/5 on each tail, which means that on fifth he would have double stats. Well, maybe only 1/10 then.Tails kinda that work like gates. I don't know how Naruto would turn to normal aside from dieing. And what would be the penalty for the regen+deregen thing that make his... forgot the name. Expect of life or something on wc3 (could be a enormous debuff depending on how many tails he got before deactivating it, and lots of other things) :p And since he is all "rage rage" make that the kyuubi powers hit allies :p

There is only one lil problem. Sasuke and Naruto have (or would have) so many fucken spells that Neji for instance would be pretty jealous xD

Edit: Perhaps you should release small and like weekly (or whenever you can) versions like a,b,c to fix small things like bugs and imbalances and 2.19 for example when there is a big difference (new char/total change of something like terrain)
 
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Level 15
Joined
Aug 14, 2007
Messages
936
The upload screwed up my stuff and I didn't back up the original, I rushed the description a little, still forming back the original as soon as possible.

Sorry for the inconvinience, I am just surprised by how quick they changed this to (need fix) and it's CNY I didn't even get a time to response..

Thanks for all the suggestions, I worked so hard to polish those icons and skills so, I guess I need some break XD...
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Break? NOOO

lol

Edit: I liked the incentive to NOT die. A moderator should stop by and remove those stupid comments and their ratings from the beginning, since they never explained why they gave so much lame notes.

Edit: Also wish more people played this. My games would fill faster and I would have more of a challenge. After some time, it gets boring, ya know. I mean, to be unchallengeable.

Edit: Please let both Sasuke and Itachi be choosable. Release version 2.18c with those changes (bugfix, Sasuke and Itachi choosable...). And I've learnt to use Phoenix Immortal Fire, it is ok I think.

Edit: People get stuck whenever they're pushed towards the walls of the duel arena. Please Destiny Knight, release the 2.18c soon with those bugfixes and what I mentioned in the 2nd edit. It is not hard and it is not long to do those changes...

Edit: Tip to avoid bugs: everytime you make a new version, TEST it. Then you fix the bugs and test again. It doesn't take that much of work... and you don't need a break, all you did was some changes in the terrain, some spells and bugfixes. Things that can be done in what, 1/2 hour?
 
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Level 3
Joined
May 19, 2009
Messages
57
yo :D long time i dont c an new ver i will try it now^^ btw if u planing to nerf sasuke dont . . . cuz after u nerf sasuke....ppl will complain about lee etc and the thing will become eternal(yes iam not good english writer typer) btw u have an garena acc? it would be nice to play this game more often oh i saw u looking for beta testers^^ u can count me in =P
 
Level 1
Joined
Jul 17, 2009
Messages
6
BALANCE ITACHI U.U
have other versions when i have see and apens itachi can't is changed so is the unice char with need change! u is stupid? cant see you itachi? nbnbnbnb
 
Level 12
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Wow, wait. You just come here, say to balance a character propably because someone used it against you? You have no arguments, you don't have even a somewhat good english... At least Knight understand my not so poor english.

Edit: Is both Sasuke and Itachi choosable now?

Edit: Fortunaly/Infortunaly, a lot of maps will migrate to SC2. So will you?
 
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Level 15
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No not both are choosable, it takes more than that to implement them in

Okay, migrating to SC2 is a hard chore, it might mean that I need to REDO all of NBS which is going to take at least a month or drag over a year to finish a decent one, not including after mastering the galaxy editor, that might take a few months also. So I will consider lol
 
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My vote is now 2/5.
I don't like this newest version:|
-the terrain is too big (with portals...)
-Deidara have stupid spells now :( (now spiders can't block enemy's heroes...)
-2x2x2 is boring...ffa was more good than this team mode
-and Sage Mode sucks , a Kyuubi spell was more cool
For the first version of map i give you 4/5 because was more funny and was my favorite map for some time , but now I don't like map anymore.
 
Level 3
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yo destiny knight iam sorry for not telling u before(my net had problems so i couldnt tell u before)i founded an bug whit the sharingan of sasuke when u use sharingan then u use maghekyu sharingan then tsuyonomi(or ameratsu) and u run out of mana the sharingan gets permanent and u cant use ameratsu or tsuyonomi the icon of the ability dissapears.....anyway fix that
 
Level 3
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I think it is fixed.

u know i tough same yesterday but the bug happened again o_O this time i didint ran out of mana(i think)and it geted worse cuz i didint even keeped the evasion this time i losed it 100% btw since u changed the chakra system a few vers ago(well i dont remember when)naruto is op again i tested that oh and btw if u use rasengan near wall on duel u stuck ur oponent lame =.= i founded another bug this one is complicated when i tested naruto to check how much op he was i goted infinite sage mode o_O then i tryed to go back and then the limit bar appeared rofl why i always get the bugs =.= anyway fix it plz AND again i love ur map^^
 
Level 3
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I've mentioned almost all the bugs you said, except for the sharingan think. And I'm Sasuke all the time o_O

same i have only stoped being sasuke on the testing for bugs whit naruto etc......btw Destiny Knight tenten in this map is an owning bitch o_O oh btw sasukun do u have ur sharingan always active? cuz i do
 
Level 12
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No. Only when I'm able to actually have it without many penaltys. If you use it in the beginning, you lose a LOT of chakra just to have some stupid evasion, does not matter how high is it. Chakra that could be wasted on a chidori or two.
 
Level 3
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No. Only when I'm able to actually have it without many penaltys. If you use it in the beginning, you lose a LOT of chakra just to have some stupid evasion, does not matter how high is it. Chakra that could be wasted on a chidori or two.

75% isnt that stupid but i get ur point and u are right but if u use enough of chakra regen and buy the correct items u counter the effect whiout afecting ur other skills on an considerable way....anyway would be nice to play whit DK and whit u on gg....u should make an acc of it www.garena.com is EXTREMELY easy anyway if u get an acc on gg add me or PM nick:R.e.A.p.E.r-XxX
 
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HEY destiny knight iam here to give u some ideas basing myself on some old comments u should....remove some heros that arent good or that are bad well u get that part AND put other heros instead of those like idk u could change gaara for......another akatsuki like uchia madara(tobi) or nagato pain or u could change it for kakashi anyway i just wanted to say more or less an idea (and yes i know the idea isnt the BEST or even an good idea)
 
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The internet keeps disconnecting, it's after the exams now, but the second part of my school is going to be here, I guess the beta session will be during saturdays. Let me know your time using timezone format, Mine is +8. We can figure things out together and develop a good old version 2.19.

v2.18d will be out very soon.

Many stuff fixed, I intend to add more characters before the max file size is reached, It can probably fit two or more into it, I will improve gaara(visuals), I know the model isn't good, but it's one of the best already. I don't have a model maker.
 
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The max file size is 8, but... well... xD

Don't double post. Just use edit button. It is forbidden... >_>

Well... erm... mine is.. -3. Shit.

And Reaper, there are people that like to use the chars you want to remove. You just can't delete'em.
 
Level 3
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The max file size is 8, but... well... xD

Don't double post. Just use edit button. It is forbidden... >_>

Well... erm... mine is.. -3. Shit.

And Reaper, there are people that like to use the chars you want to remove. You just can't delete'em.

yes yes i know.....i was just.....giving an cheap sugestion :p and well destiny knight iam not sure what u mean whit timezone my erm.....english sux
 
Level 15
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Sorry, I meant that the maximum file size will soon be reached (ps for typo)

At the blog site I specified a new information. I am going to remove the item mechanic for a new style of gameplay. Therefore, it's more on skills than strategy, if that ninja system is implemented(replacing the item mechanic from warcraft), then the only strategy is to spend your attribute points properly (Or you can still spend gold on the attributes).

I will brief the ninja system here, each player will have 6 basic ninja skills(E.g Replacement technique, dodge) all custom triggered. The shops will sell upgrades for those skills, so that you can customize them for your needs. An example will be, reducing cooldown of replacement technique, or allow you to move a further distance, so the upgrade is your choice.

Let me know what you think. Anyway version 2.18d will be out soon, the preview image will be fixed, I apologise for a screwed up display image at the hives, it was unexpected.
Good luck have fun with your lifes players!

EDIT: New version 2.18d!
 
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Level 3
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May 19, 2009
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Sorry, I meant that the maximum file size will soon be reached (ps for typo)

At the blog site I specified a new information. I am going to remove the item mechanic for a new style of gameplay. Therefore, it's more on skills than strategy, if that ninja system is implemented(replacing the item mechanic from warcraft), then the only strategy is to spend your attribute points properly (Or you can still spend gold on the attributes).

I will brief the ninja system here, each player will have 6 basic ninja skills(E.g Replacement technique, dodge) all custom triggered. The shops will sell upgrades for those skills, so that you can customize them for your needs. An example will be, reducing cooldown of replacement technique, or allow you to move a further distance, so the upgrade is your choice.

Let me know what you think. Anyway version 2.18d will be out soon, the preview image will be fixed, I apologise for a screwed up display image at the hives, it was unexpected.
Good luck have fun with your lifes players!

EDIT: New version 2.18d!

hey i just dl ur new ver gonna try it!! idk if i got the idea u told before.....anyway i think playing the map will make me understand
 
Level 2
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Jan 29, 2010
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I like the way that sounds. I really hate how every Naruto map makes you use all those same skills that DotA has. Upgrading skills, cooldowns, etc... will be better and I'll actually play the map more than 2 minutes. =)
 
Level 3
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I like the way that sounds. I really hate how every Naruto map makes you use all those same skills that DotA has. Upgrading skills, cooldowns, etc... will be better and I'll actually play the map more than 2 minutes. =)

upgrading skills? cooldowns? like DotA? um i think u are actually meaning the whole WC3 spell system o_O not only dota system nvm btw destiny knight can i ask u why we cant use sasuke and itachi at the same time?
 
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