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Naruto Battle Siege v2.33b



Naruto Battle Siege v2.33b


*The real Naruto map (period)

Note: Realistic spells, balanced game play and fun with friends, free for all setup. Choose a character, maximum of 6 players with high quality Naruto content.


Naruto Battle Siege is an Arena Custom Map with Point System.

Requisite to win: [150 + (25 per player In-Game)] Points.

You can choose from 6 Heroes.

Kill a creep grants you 1 point while killing a Player grants 5 points.

The dying Player will lose 5 points.

You revive after (3 + Level) seconds at a random Re-Spawn point.





Naruto:
Melee Strength based hero with melee single target nukes based on Energy.
Can Transform
Naruto main character. Super chakra capacity, sage mode (throw your rasengan). Ok here is how you play him, buy energy, create 100 clones in sage mode, throw 25 rasen shuriken ok?


Deidara:
Melee Energy based hero with nukes that have area of effect, require purchase of clay.
Can Fly
Deidara can attack only while on ground, his explosives does not cost a lot of chakra but requires clay to produce, which you have to buy. Other players cannot buy clay for fun. His ultimate ability blows himself up and explode the whole map. Have fun, damage is lesser as the explosion cover more distance.


Gaara:
Ranged Energy based hero with binding abilities with massive damage and protection abilities.
Can Fly
Editor Note: Gaara has intense amount of chakra, not more than Naruto, his abilities can trap single enemies but also massive enemies if you cast it for a long time. His ultimate ability is the defense shield that will block insane amount of damage, including crazy damage from deidara explosives. However you cannot block death, if an ability breaks your shield it will eat into your remaining life.

Rock Lee:
Melee Strength based hero with fast punching attacks and knock-back attacks.
Can Dash and Body Flicker
Editor Note: This person is a speedy boy, very quick in attacks and movement, he can easily travel pass your blinking eye, serious work here try catching him in your sight because he is behind you when u start attacking. His ultimate is the 5th gate lotus attack that will stun and unleash high numbers of strikes with many hits and good damage. If you move around too much you might not have enough energy to do any lotus though.



Neji:
Melee Speed based hero with chakra burning abilities and low area nukes.
Can Byakugan with extended vision
Editor Note: With byakugan neji strikes the enemies chakra bit by bit, the ultimate of his clan abilities enable them to see 360 degrees, chakra points even more advanced than benefits of sight from sharingan, including dodging more attacks. His ultimate ability allow him to focus a stance that will operate a 64 continuous combination of strikes, each locking down chakra and a stun at the end, the target will be left with no chakra

Itachi:
Melee Speed based hero with massive area nukes and forbidden Sharingan techniques.
Can Body Flicker
Itachi is simply the master of the game, his mangekyo sharingan makes him invincible. However you cannot use mangekyo until you reach level 6, have fun.




Hero Attributes:
- Strength: Each point grants bonus critical dice and critical damage
- Speed: Each point grants bonus attack speed and movement speed
- Energy: Each point grants bonus Chakra and Chakra regeneration





Bug Fix:
- Fixed a bug when sometimes player reviving will not revive.
- Score points will no longer become negative upon death after deduction.
- Fixed a bug after casting Deidara's Sacrifice when Clay dragon is forming.
- Score points earn shows clearly as text without transparency and only shows to player
- Fixed Rock lee's gate text revealing to players in fog of war
- Fixed a periodical bug
- Fixed Defense Seal item not granting correct armor bonus
- Typo: score calculation fixed
- Deidara and Gaara both fly instantly to prevent bugs, cooldown increased to 5 seconds from 2 seconds
- Deidara refunds chakra correctly for drilling bird now
- Deidara refunds chakra correctly for spiders now
- Fixed a bug when Neji finish 128 strikes not returning to normal attack acquire range


Gameplay:
- Players death will have their chakra recorded and will no longer go to 0 chakra.
- Revive time now scales with level, current revive time = 3 + Level of character.
- *When Deidara suicide via Sacrifice, his revive time will be 10 + current revive time as a delay punishment.
- Armor values have been adjusted and cheaper prices, more details below.
- Strength no longer grant HP but bonus critical strike, more details below.
- New display system for score points earned, more details below.
- Changed income, reduced to every second instead of every .5 seconds
- Everyone starts with 20 armor, 10 for Deidara
- Everyone gains 10 hp every level

Armor:
- Previous Armor formula [(0.06XArmor)/ (1+0.06XArmor)] reduction
- Current Armor formula [(0.01XArmor)/ (1+0.01XArmor)] reduction
: Basically armor is weakened from 6% per armor to 1% per armor, however price are repriced
: The new value also allows me to balance the price

Strength:
- Previous per point: 10HP, 0.05 hp Regen
- Current per point: 1 Critical dice, 1% Critical damage
- Per point forumla :[ Strength/ (1+Strength)] % chance
- Critical only apply to basic attacks and not abilities
Note* Everyone starts with respective starting hp of 100 (Deidara and Gaara starts with 50)

Display Score Earn:
- Old display: Whenever you kill a creep, shows +1 above hero
- New display: Every .5 second collects the total points earn by any means show it at location of Hero instead of above

Deidara:
- Create Drilling Bird now cost 175 chakra dealing 250% x Energy as damage
- Life regeneration adjusted, 0.2 life regen from 0, 1.8 chakra regen from 2

Itachi:
- Katon: Goukakyu No Jutsu, chakra cost reduce to 100 but no more reduce chakra every level
- Katon: Hosenka No Jutsu, chakra cost reduced to 25 but no more reduce chakra every level
- Susanoo: Damage per hit from 200% of Speed to 200% of Energy

Neji:
- Cast delay will not be iterrupted and will continute for Advanced techniques
- Advanced technique cost 150 chakra from 100





Typo:
- Added "No Jutsu" to Katon: Goukakyu, Katon: Hosenka and Kage Bunshin

Gameplay:
- Fixed some of the damage not implemented as physical
- Character kill grant only 5 score from 10 score
- Player score is now determined by 150 base score + 25 per player in game
- Item shop will no longer show the select unit Icon
- Split characters into Konoha and Akatsuki to prepare for future changes

Itachi:
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25
- Mangekyo Sharingan: Each ability now drains 1% max hp instead of 10% of current HP
- Mangekyo Sharingan now drains 1% max hp instead of current Hp

Bug Fix:
- Score will now cap properly

Gaara:
- Fixed a bug when Gaara can sometimes revive instantly

Rock Lee:
- Rock lee base Strength reduced by 10, growth reduced by 1
- Rock lee base Energy increased by 10, growth reduced by 1
- Front Lotus and Reverse Lotus both chakra cost increase by 50
- Dash speed increased to 10x from 4x
- Dash moves at bonus speed with a constant 3% of distance as chakra cost instead, gates no longer reduce cost or range
- Increase Dash cast time by 5x
- Changed icon for Dash
- Changed icon for Great Wind of Konoha
- Added an animation when Lee dash
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25

Deidara:
- C4 Garuda Sight increased to 1200 in the day 800 at night, previous 1000, 800
- Increase movement speed of Garuda by 50

Naruto:
- New passive under Sage Mode, Uzumaki Clan: Naruto has 25 bonus starting Energy
- Rasengan damage reduced to 100% instead
- Nine Tails: Naruto's bonus check reduced to 75% life from 50%
- Kage Bunshin each take away 10% of current chakra instead of shared




Interface:
- Switched Score to the right side previous taken by time to indicate score left to win, Score is now considered increment
- The timer will be switched into a 15 second interval that shows creep spawning

Gameplay:
- Neutral creeps will spawn as long as there is no alive neutrals in the spawn point
- Itachi's main stat is changed to Speed however his stats remains unchanged
- All damage changed to physical, therefore no need for magic resistance

Itachi:
- Damage of Goukakyuu No Jutsu changed to 200% of Energy per second from 200 flat damage.
- Damage of Hosenka No Jutsu changed to 75% of Energy from 50 damage
- The fire techniques no longer cost less chakra per level up, it is now a fixed cost
- The mini flames of Itachi will have 300 AOE dealing 40% Energy per second\
- Susanoo now deal 200% of Energy as damage

Deidara and Gaara:
- Flight casting time set to 1 second and transition time set to 0.6 to prevent bugs


Balance Changes:
- Rock lee's Reverse Lotus, damage at Gate 5 reduced to 300% of Strength base and 300% of Strength depending on chakra percentage
previously at 350%
- Reverse Lotus initial damage reduced to 100% from 250%
- Body Flicker cost reduced to 10




Game:
- When game ends, the heroes will revive only after 6 seconds

Rock Lee:
- Fixed a typo for Great wind of konoha

Itachi:
- Fixed a typo for Mangekyo Sharingan

Naruto:
- Attempt to fix Rasen shuriken's bug
- Fixed an issue when charging Sage mode, so that naruto clones can't throw rasen-shuriken until it is complete

Gaara:
- Fixed a bug that gaara will be invincible when skills that can 1 hit him is blocked by sand shield



Items:
- Item with regeneration affixed are rebalanced
- Ring of Regeneration changed to 1 hp per second
- ANBU Undercover changed to 3 hp per second

Bug Fix:
- Fixed a bug when rock lee and neji will cause bug in certain systems such as amaterasu

Rock Lee:
- Changed how enhance attack work, for 3rd gate it does 100% of Speed as damage and move randomly to the attack unit only once
The cooldown is 3 seconds for gate 1 and 1 second for gate 3
4th Gate allows lee to attack with 50% of strength and knock enemy back 400 distance while 5th gate deals 100% of Strength and knock
enemy back 550 distance
- Slowed down Rock Lee's Dash ability
- Dash increase chakra cost from 20/18/16/14/12/10 to 50/45/40/35/30/25

Itachi:
- Mangekyo Sharingan now cost 1% current life per second
- Mangekyo Sharingan now passively curse itachi's health as long as it is activated
Curse:Itachi health will be stuck at it's current previous health and all regeneration is voided

Naruto:
- When rasen Shuriken explode, the sight range reduced to 750 from 1200
- Fixed a bug that cause the visuals of rasengan to disappear when hitting units
- Fixed Kage Bunshin stats
- Kage Bunshin will share chakra equally amongst others, no initial chakra cost




Balance changes

General:
Reduce Katsu volume and Air palm volume to 35%
Reduce 3rd,5th gate and drunken fist volume to 50%
Reduce Kaiten volume by 50%
Body Flicker chakra cost reduce by 10, cast time reduced by 0.23, animation tag changed to stand

Item:
- Fixed a hotkey clash with Claws of Attack


Deidara:
- Chakra for each point of clay set to 25
- Abilities adjusted accordingly, increase alot of chakra cost in most of deidara's abilities based on AOE and damage.
- Speciality no longer hit deidara when he is flying
- Fixed a typo

Naruto:
- Fixed a bug regarding chain casting rasengan, registering of rasengan is more accurate

Itachi:
- Mangekyou Sharingan drains 1 health per second, Abilities cripple itachi instead of taking his chakra
- Each casting of Mangekeyou abilities take away 10% of itachi's current health
- Each damage block from Susanoo takes 10% of damage blocked as chakra consumption
- Susanoo's attack now only cost 15 chakra dealing 100 damage from 250
- Susanoo will now block fatal damage

Rock Lee:
- Great wind of Konoha AOE reduced by 25
- Adds 0.5 second cast time
- Great wind of konoha reduced to 4 kicks
- Chakra cost reduced to 50

Neji:
- Air palm aoe increased to 50, distance increased to 2000
- Increase range of 128 palm by 50
- Hyuuga Strike reduce by 5%

Gaara:
- Fixed a bug with Desert Avalanche disabling Desert Coffin
- Gaara's shield now blocks fatal damage
- Changed base skill for Gaara's Desert Suspension
- Increase Desert Coffin and basic attack missile speed



This patch address gameplay and more balance issues
General:
- Fixed a multiboard issue
- Each player now adds score by 75 with a base score of 75
- Magic resistance reduced for items to 20%/35%
- Removed visuals for boots of speed and lower price by 50
- Added 4 items, Ruby, Sapphire, Emerald and Claws of Attack (Enchantress)



Itachi:
- Fixed a bug with amaterasu again
- Susanoo will now block damage while forming, he still drains chakra but susanoo does not auto attack
- Mangekyou Sharingan drains health instead of chakra, linked abilities drains subsequence health
- Removed Bash, Added body flicker.
- Dodge gives 5% extra bonus attack speed
- Increase critical strike by 10%


Deidara:
- Create Drilling Bird now cost 125 chakra and 3 clay charges
- Added a short sight increase for all deidara clays
- Clay Dragon Duration and cooldown increase by 50 seconds
- Reduce expand spiders cost by 10

Neji:
- Fixed another glitch regards to kaiten and 128 palms
- Limit Kaiten block to 50% resistance
- Reduce air palm area to 25 and slightly increase knockback speed

Naruto:
- Sage Mode will not decrease each second

Rock Lee;
- Initial chakra costs for Dash reduced to 20/18/16/14/12/10, named from Tai jutsu, hotkey D
- Replaced combat mastery with body flicker
- Changed damage from Abilities to Strength instead of Speed
- Reduced chakra cost by 10
- Fixed a bug with animation
- Reduced damage % from chakra gate enhance attacks

Gaara:
- Base damage increase by 1



[Note:]This patch address bug and gameplay issues

General:
- Added icons on board to display character of the player

Gaara:
- Fixed a bug after using Desert Coffin, the player lose both Coffin and Avalanche

[Desert Suspension]
- 2 seconds cooldown from 1 for Desert Suspension
- Mounting time increased to 0.25 from 0
- Casting time increased to 0.25

Itachi and Naruto:
- Bash and Critical Strike reduced to 10%

Rock Lee:
- Cooldown of Drunken Fist increased to 100 from 60.

Deidara:

[Flying Clay Bird]
- 2 seconds cooldown from 1 for Flying Clay Bird
- Mounting time reduced to 0.25 from 1.05
- Casting time reduced to 0.25

Neji:

[Byakugan]
- Activation cost increased to 25 from 15, Evasion bonus for byakugan is 75% but value is bugged
- New Evasion values, without byakugan: 50%, with byakugan: 87%[previously 85%]



Next patch will focus on game-play remake such as item system, character quality as well as realisism.






- This patch focuses on balance in game ending speed specifically naruto's clones
also addressing deidara's clay charges and itachi's mangekyou sharingan
General:
- Score to win increased to 100 from 75
- Clay will not be purchasable by other players than Deidara
- Adjusted stats for Naruto, greatly increase in Chakra but huge reduction of Strength
- Naruto Clones no longer be able to buy items as it is confusing to the player
- Fixed a bug when using shadow clones multiple times
- Fixed attack range bug for Neji and Naruto, they had longer range than others
- Items: Weak Veil, reduced resistance to 25%, cost to 750, Magic Veil, reduced resistance to 50%, cost to 1500
- Bash reduced to 12% chance for Itachi and Naruto
- Nerf all evasion by a bit
- Renamed shop "Warrior" to "Legendary"
- Added new item Gem of Energy to Legendary shop, cost 2500, adds 12 Energy and 50% chakra regeneration
- Mountain Fist casting time reduced to 0.25 from 1.25 second
- Changed position of some icons

Neji:
- Moutain Fist is disabled for the first 5 levels

Deidara:
- Clay charges now covers more chakra cost
- All creation cost set to 25 chakra
- Clay charges changed, Spiders : 1, Bird: 4, Speciality#18: 25, Dragon: 30, C4: 30, Sacrifice: 120
- Sacrifice is disabled for the first 5 levels
- Explode for Speciality reduced to 50 from 75, fixed a tooltip that state the duration of 5 seconds instead of 45
- Drill Bird set to 1 second cooldown
- Deidara only starts with 25 clay from 100
- Price of Clay increased to 150 per 10 clays


Itachi:
- Critical Strike reduced to 12%
- Fixed some bugs with Tsukuyomi
- Fixed Mangekyou sharingan to be disabled for the first 5 levels
- Added a new layout to sharingan and Mangekyou Sharingan, removed attribute bonus
- Removed permanent item from Itachi
- Amaterasu now drains additional 20% of max chakra each second, base cost increased to 200 per second
- Hosenka height check increased to 200 from 150 to hit targets more often
- Goukakyuu's steam of fire area of effect decreased to fixed 150 from area of effect that mimic the actual fire ball
- Adds a knock back effect to Goukakyuu
- Reduced chakra per second to 20 from 50 for Goukakyuu
- Increase the fire ball dps to 200 from 140
- Tsukuyomi reduced cost to 10 chakra per second and adds a miam effect after it

Naruto:
- Kage Bunshin each take 0.5 chakra per second from 1
- Fixed a typo for Naruto's starting Energy
- Naruto's starting stats adjusted, new stats: Strength: 11, Speed: 4, Energy: 45
- Nine tails passive no longer passive give 15% attack and 400 chakra.
- Reduced cooldown for rasengans to 5 seconds
- Shadow Clones that are in sage mode will disappear if there is no more sage chakra.
- Shadow Clone fatal blow on death reduced to 2% of current hp from 10% of current hp
- Exp gained changed, naruto gains 10% exp rate and exp is shared with clones, when they vanish naruto will gain exp points
- Shadow Clones now cost 125 chakra, cooldown reduced to 10 seconds, no longer splits naruto's chakra
- Naruto Nine Tails passive chakra regeneration is void instead it will activate to regeneration 15 chakra per second when below 50% life
- Note that chakra gain from Nine Tails does not apply a bonus from chakra regeneration bonuses from items such as Anbu Mask.
- Rasengan changed to Energy based damage.
- Shadow Clones duration increased to 999 seconds from 100
- Shadow Clones has an increased cast time of 0.5 seconds
- Nine Tails attack speed passive increase reduced to 5%
- Nine Tails bonus movement speed when enraged reduced to 100
- Rasen Shuriken now travels to the location and no longer drags units
- Sage Mode charge time increased to 15 seconds, bonus chakra reduced to 100% but degeneration reduced to 0.1 % per second
- Sage Clones will return their sage chakra when vanishing
- Rasen Shuriken chakra cost increased to 300
- Throwing Rasen Shuriken cost 50 chakra
- Fixed Sage mode to be disabled for the first 5 levels
- Start game delay reduced to 29 from 59

Gaara:
- Gaara's attack versus deidara while flying will be a missed pass 50 range from 100
- Gaara's flying mode set his base attack cooldown to 1.2 second from 1 and reversible
- Changed icon for undo of Desert Suspension



Bug Fix:
- Fixed a bug when gaara uses Desert Coffin, if the sand are being juke he would lose the ability permanently
- Fixed a bug when Gaara will be trapped by his own sand after finishing



- New balance changes
- Rework many spells
- Change of State value
- More Items
- Better Income Rate







*Map is Protected

Keywords:
Naruto
Contents

Naruto Battle Siege v2.33b (Map)

Reviews
16:26, 15th Feb 2010 ap0calypse: Approved
Level 12
Joined
Jul 30, 2009
Messages
1,156
Because if Sasuke lives, that means Itachi is dead. Cause Sasuke have mangekyou. Same to Itachi. And he meant that in the 6 item slots there would be 6 "itens" that are in truth skills. These skills can be upgradeable with gold, or the gold can be spent with stats. As the player see fit.
 
Level 15
Joined
Aug 14, 2007
Messages
936
LoL

SasuhKun took all my words T_T, joking
He answered it exactly the way I wanted to tell it haha

To reconfirm, I am adding version 2.18e as many things féd up.
The ninja skill system will be implemented in v2.19 along with the long promised kiba, however the model isn't here yet, so I think I can try working on the jutsus perhaps.. It's all not planned yet.

Just another brief to the ninja skill system. Players control a character, that character has 6 basic ninja abilities, different kind of ninjutsu might be avaliable with different character. Basically the items will all be removed, players can no longer buy items and gold can only be spent to upgrade those skills or upgrade your stats. I hope that's as clear as anyone can put it.

So I guess v2.18e will be out soon =)
 
Level 12
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Jul 30, 2009
Messages
1,156
Yeah, and I know that in REALITY there is that contraditory thing, but... GAMEPLAY > REALISM in this case (In most cases). Make both Sasuke and Itachi choosable at 2.19, k? Please? PLEASE.
 
Last edited:
Level 3
Joined
May 19, 2009
Messages
57
i agree whit sasukun can u?=cuz those are the most cool heros on game AND serie btw u gonna add kiba? well......i wasnt expecting u to add that hero but what can i say it would be nice to c an new hero
 
Level 1
Joined
Jul 17, 2009
Messages
6
AWESOME MAP! FUCKING GREAT. 1/5 from me
This is exactly ppl shouldnt do anime based maps.

You're correct!
the creator cant balance the game, itachi is stupid!
is the sixth version when i download and itachi is over!
he can't change the unbalanced char!
1/5 vote for rejection
 
Level 1
Joined
Dec 12, 2007
Messages
2
I think this map has a lot of potential, i would say it would look better with a few more heroes but before you add some new, complete the other heroes. This map is also great when you play on Lan oder in B.Net but i think when 6 players are on the map there is not much space where you can move, you cant use the skills to their full potential if you have no space. I love to play this map and think it has a big future xD:thumbs_up:
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
You're correct!
the creator cant balance the game, itachi is stupid!
is the sixth version when i download and itachi is over!
he can't change the unbalanced char!
1/5 vote for rejection

I hate anime too, but thats not a reason to reject this map. Its aready too much work with it just to abandon the project... hmmm... I'd recommend you to get rid of problematic to balance characters or at least decrease its power as much as possible.
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
You're correct!
the creator cant balance the game, itachi is stupid!
is the sixth version when i download and itachi is over!
he can't change the unbalanced char!
1/5 vote for rejection

lol... You're raging posting at the map because you LOST? Because the chars are REALLY balanced, thank you. The difference is how to use them. Example. While I'm lvl 20, people are like lvl 5, because I'm pro. There's a difference between imbalanced characters and PRO players. Now, make a goddamn new review. By the way, so far, everyone that voted 1/5 and voted for rejection is a JERK, and just said it was bad and rated it. They do not give proof to what they say. Neither do you. So, if you don't give a goddamn proof, we're not taking you seriously, like we did to the others. Of course, you may just rate it, fuck it, and never read it again. The guys that do that should be banned >_>

And you have no posts/reputation, which means you just came here to flame us and propably other maps you lost. Noob.
 
Level 15
Joined
Aug 14, 2007
Messages
936
Quote:
Originally Posted by SabakuMtS
You're correct!
the creator cant balance the game, itachi is stupid!
is the sixth version when i download and itachi is over!
he can't change the unbalanced char!
1/5 vote for rejection

lol... You're raging posting at the map because you LOST? Because the chars are REALLY balanced, thank you. The difference is how to use them. Example. While I'm lvl 20, people are like lvl 5, because I'm pro. There's a difference between imbalanced characters and PRO players. Now, make a goddamn new review. By the way, so far, everyone that voted 1/5 and voted for rejection is a JERK, and just said it was bad and rated it. They do not give proof to what they say. Neither do you. So, if you don't give a goddamn proof, we're not taking you seriously, like we did to the others. Of course, you may just rate it, fuck it, and never read it again. The guys that do that should be banned >_>

And you have no posts/reputation, which means you just came here to flame us and propably other maps you lost. Noob.

I don't think he knows how to explain himself.

Anyway, I am conducting beta tests starting from today to tomorrow. Let me know if you guys are coming, standard software will be garena, Notify me on garena. Ign will be "Destiny.Knight".
 
Level 3
Joined
May 19, 2009
Messages
57
You're correct!
the creator cant balance the game, itachi is stupid!
is the sixth version when i download and itachi is over!
he can't change the unbalanced char!
1/5 vote for rejection

itachi is stupid? dude FFS accept it u sux u sux in naruto games dont blame game for u to be an nab and what comes to balance.........i think iam right at saying that this is the most balanced map on garena and so dude......grab an pistol.....put it on ur head......do the world an favor and pull the trigger =D btw Destiny Knight i tryed to add u on garena couldnt :S so u add me name of acc is:R.e.A.p.E.r-XxX whit . and - included also sasukun u should DL garena from www.garena.com isnt hard and it would be nice to play whit u 2
 
Level 15
Joined
Aug 14, 2007
Messages
936
Sasuhken had already told me that he won't make it for garena and he has his company.

Sorry for the delay guys, I am really busy with something else. As I am still schooling, you guys should understand..
I think I will announce again that the stage one of beta test will start this saturday! Mine is GMT +8. See ya there

Fin~
 
Level 3
Joined
May 19, 2009
Messages
57
yo destiny i have some suggestion in case u wana add it i think u should make every ninja to dominate an element:Katon(fire),Suiton(water),Fuiton(wind),Mokuton(Wood),Raiton(Thunder),etc and every element to have its bonuses:Raiton=Atk ms speed increase etc...isnt an gj suggestion but its an suggestion =P P.D:pM if u are online on garena
 
Level 15
Joined
Aug 14, 2007
Messages
936
"Sasuh[Kun]"
Sorry for the delay, the beta is only ready this week on saturday, unless you don't mind an incomplete version then i'll send you in 12 hours time again. . .

Well, so sorry for the false info


"R.e.A.p.E.r-Xxx"
Hmmm well that's a good suggestion, come to think of it, I did ever think of getting the element system up last time, but due to depression from audience, it was cancelled... I think i'll give it a try again, but then again, balancing is still important. Apart from that, I think the suggestion lacks realisticness. Well i'll think of a strategy to create them

*busy busy work*
Fin~
 
Level 3
Joined
May 19, 2009
Messages
57
mmmmmmmmmmmmmmmmmm destiny i think i know how the sharingan bug works i told some friends to lend me an hand to try to know how it works okay this is some of my theorys:
1:When u are in mid of an battle and then u enter the sharingan skills screen(doesnt matter what sharingan the bug still works) and u die ur sharingan dissappear
2:when u run out of mana while using either ameratsu or tsuyonomi and u get killed the bug works
3:when u run out of mana while using the tsuyonomi and u get striked by an skill that has knocback the sharingan dissapears
ye i know they arent the best theorys but i did what i could let me know if u fix the bug
 
Level 15
Joined
Aug 14, 2007
Messages
936
[R.e.A.p.E.r-XxX]
mmmmmmmmmmmmmmmmmm destiny i think i know how the sharingan bug works i told some friends to lend me an hand to try to know how it works okay this is some of my theorys:
1:When u are in mid of an battle and then u enter the sharingan skills screen(doesnt matter what sharingan the bug still works) and u die ur sharingan dissappear
2:when u run out of mana while using either ameratsu or tsuyonomi and u get killed the bug works
3:when u run out of mana while using the tsuyonomi and u get striked by an skill that has knocback the sharingan dissapears
ye i know they arent the best theorys but i did what i could let me know if u fix the bug
Thanks for the information, I will tackle sharingan bug as soon as I am free!

[SasuhKun]
The beta showed me nothing.

(Aside from the fact that people STILL keep something from their previous games. Before they were characters and items. Now only the items.)
There had not been much changes to the version specifically but you can 'feel' the playability coming together, with bug fixes and lag reduction. Of course! If you had check out deidara, he is buffed quite a bit, now it's not about bombing, it's about timing of the intervals between bombs, because of stun duration increase and continuous damage. Hope that helps..
 
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[SasuhKun]
O rly? Then I'm going to test all the characters for the lulz.
Actually, there isn't much change with the rest o.o...

EDIT:

Added Screenshots to the map description. Visit beta version 1 stated at the description!

Future Plans
Naruto Battle Siege will be moving to a whole new concept of skills > Farming
Yes, there will not be so much focus on the damage, the life. There is more things, like dodging, counters.
There will not be items for sale, each character will have their unique actives/passive in their item slots, these will be upgradable. Planning to change lumber to another mechanic, because stat earn gets a little boring later.

Beta 2 Current Edits
Recoded Neji's 64 and 128 strikes (Byakugan + Juuken will unlock them instead just Byakugan, losing either one will disable the strikes properly)
Recoded many spells using JASS, therefore the map binary size reduced! (properly by 10%)
Buffed Naruto's Shadow Replication (Due to casting time)

There is no confirm date to the release of Beta 2, but I will try to make it somewhere close this weekend!
 
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[SasuhKun]
Second to him, it was made to counter Itachi's (and later on, Sasuke's) Sharingan. There could be a third passive related to that (countering sharingan) but I don't know what it could be.
Well, I actually realised that sharingan was a very underpowered ability. By the Way, I am thinking of the AOE of deidara able to affect allies and enemies as well, with exception that he can pick ally up on his clay bird so that he/she won't get own ;P

___________________________________________________________
Beta 2 Update:
- Rock Lee's Speed attacks has a sound effect
- Balanced Rock Lee Starting Stats
- Changed Naruto's Starting Stats
- Fixed Tenten's Starting Stats
- Neji Air Palm no longer with delay

"Very" more design to be done
 
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ARGH. life is really stressing me from my good plans to make NBS the best..
Basically I cannot find anymore time to develop, and holidays are coming in 2 weeks!
Judging from the previews and ratings now, 3.5/5 sounds just about very right!

Second to him, it was made to counter Itachi's (and later on, Sasuke's) Sharingan. There could be a third passive related to that (countering sharingan) but I don't know what it could be.
Reply: I analyst it and it's pretty reasonable, my friends and I had a session and he was playing itachi, he totally pawn me(rock lee) and gaara, taking to account rock lee's evasion was much softer! Therefore I raised rock lee's evasion as well. In reguards to other character, I think neji has the upper defence from kaiten, deidara don't even need to attack for kills, gaara has a universal attack that wont miss as long as target is within the sand, tenten has multi attack, naruto has his massive chakra and rasengans. My point here is that naruto does not require any need of evasion and deidara too, because I had the item (the deidara's scanner for sale) and I think I am adding an evasion there, instead of giving it to deidara, hope that sounds really interesting, and I think that suggestions of yours are always inspiring, I just don't know why ;P
__________________________________
After many test rounds I found that mangekyo is the best of the best abilities you can find in any naruto game, well only nbs has the best mangekyo anyway


2 more weeks people! I beg your pardon for my jail in school (lol)
I hope you all love naruto battle siege as much as I do, my compassion for map making had and always will be at peak =)
 
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Well, yeah. Everyone is a NINJA, so they should be able to put out some minimal evasion. 15 % or something. And Deidara should have 20% evasion and extra (really big extra) sight range, even at night, because of his eye. It would also help him from planning his bombs and mines.
 
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Evasion

Nice explaination, I think the eye of deidara is the scalable item in the anime right?

I am adding evasion to all characters then, but tenten wise will be pretty low.

May be adding the parry mechanic would be cool too, I don't know, we will see what we can do after this troublesome school days. .
 
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Parry hmm? In my impossible dreams of editing, I always though on trying to make a hero arena with REAL combat, where you would move yourself, swing yourself, parry, evade, etc etc. Like... Oblivion or something. It would be so cool... well, the evasion was melee too. Hmm... you could make ninja mode like sage mode. (but it regenerates with no use.) Would allow some more strategical evasion. Well, WC3 is too macro to think on such details, infortunaly. Parry would be even harder..
 
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[SasuhKun]
Parry hmm? In my impossible dreams of editing, I always though on trying to make a hero arena with REAL combat, where you would move yourself, swing yourself, parry, evade, etc etc. Like... Oblivion or something. It would be so cool... well, the evasion was melee too. Hmm... you could make ninja mode like sage mode. (but it regenerates with no use.) Would allow some more strategical evasion. Well, WC3 is too macro to think on such details, infortunaly. Parry would be even harder..
The parry wouldn't be so complex as controllable, I am adding a chance to parry the higher the level probably, still thinking of how to put it. Well the week for me was hectic so I couldn't get my time out ;S... Ok that's a nice suggestion for Ninja Mode, I was thinking may be it was too imbalanced but now there we go, a good old stamina mechanics? I am going to do something like what you suggested, what an inspiration! I agree.. The model swing animation can be cancelled and therefore inaccurate parry..
 
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The Biggest Problem in my opinion is the lack of characters in the map, this is a great map but when i look at how many characters there are i think: Meh... The map could also use a new terrain with variating tiles, and more places to go to. Personally i think that the waterfall is poorly made, could look much better. You should also make it slightly bigger ^.^
 
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Finally a good critic so far. Yes Flazze, that is actually the only "problem" in the game: the characters are so well made that it takes some time to have a lot of good characters like that. Well, I DO prefer quality over quantity, but some people think otherwise..
 
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Well, there are currently a lot of maps with many of the models, for example Naruto Battle Royal. Destiny could always ask one of those map creators if he could use one of their models for his map if he can't make a model/get one a different way.
 
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Lol no i was to lazy to read everything that you said xD but i think i know where to get a kiba model ill see if i can get it ^.^
 
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To: [Flazze], [SasuhKun]
I found the shippuden Kiba Model! Sorry was on vocation for a week or two. I am editing off and on. I will leak some information of the Kiba somewhere in the media, soon, so do expect it ;)

Thank you Flazze for help Destiny.Knight rate, Which place shd waterfall edit?

Planning to add more characters but the unique and time needed is of cuz impossibly believably long!
 
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The waterfall itself is fine, but the hill it's on makes it look really fake in my eyes. Maybe put some doodads next to the waterfall and on the hill to make it look more real?
 
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sorry it took so long to respond.. i was busy. Anyway if you added a couple of rocks alongside the waterfall and maybe some lillypads and cattails it would look more like a real waterfall :p
 
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Indeed. It is a really good waterfall as it is, but doing that will make it be better.

Edit: HINATA DIEEEEEED NOOOOOOOOOOOOOOOOOOOOOO. Oh well. By the way, instead of randomly increasing stats, why not make them x2 the current stats (plus stats from items bonus?) That, if you DO keep the items (I saw at your blog.. >_>) I really liked the idea you had, and I prefer without items, just focusing on those skills and TOMES. Yeah, I do prefer that. But it is up to you either way. And... please... HURRY UP WITH YER GODDAMN UPDATE Ç_Ç
 
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[Flazze]
sorry it took so long to respond.. i was busy. Anyway if you added a couple of rocks alongside the waterfall and maybe some lillypads and cattails it would look more like a real waterfall :p
I see what I can do, thank you

[SasuhKun]
Indeed. It is a really good waterfall as it is, but doing that will make it be better.

Edit: HINATA DIEEEEEED NOOOOOOOOOOOOOOOOOOOOOO. Oh well. By the way, instead of randomly increasing stats, why not make them x2 the current stats (plus stats from items bonus?) That, if you DO keep the items (I saw at your blog.. >_>) I really liked the idea you had, and I prefer without items, just focusing on those skills and TOMES. Yeah, I do prefer that. But it is up to you either way. And... please... HURRY UP WITH YER GODDAMN UPDATE Ç_Ç
Tomes are a bit weird too, probably going to remove them. So I think now, the only way to earn stats is by leveling xD... Well I need an audio person -_-
 
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Well, people may train on specific things right? I mean, Sasuke while training with Orochimaru, trained chakra (more time on Orochimaru, more... "stamina" to be able to run faster and all... and agility. He's way faster now.)
 
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[SasuhKun]
Well, people may train on specific things right? I mean, Sasuke while training with Orochimaru, trained chakra (more time on Orochimaru, more... "stamina" to be able to run faster and all... and agility. He's way faster now.)
To make it realistic, I am planning to make a system for the stat earn instead of a trainer with attribute points. Well there are a lot of room for improvement, now don't you agree :D
 
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