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Naru Punch - Detecting Flight Obstacles

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Aug 9, 2007
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While I apologize for the anime referencing name, I feel it may perhaps help explain my intentions for the spell.

A sort of 'send them flying' spell intended for close range on a single target, originally using the object editor only (with impale as the base spell). I found that the spell was lacking in that it failed to actually move the target in any other direction than up and it failed even that when I attempted to remove the spike model from the buff.

The obvious solution? Use triggers to move the unit away from the direction that the caster is facing, using simple height changes and instant movements to animate the cartoon physics powered punch.

My problem? Not knocking the target into places from which they cannot escape or off the map itself. Checking through the previous threads in this forum, I couldn't find any sort of detection system to prevent this.

I would appreciate any suggestions for the spell or tips that may allow me to solve the problem myself.
 
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