- Joined
- Jul 29, 2008
- Messages
- 9,838
Normally I think it's important to get permission for this sort of thing, but I have to admit... Some of these changes really enhance the original model. My biggest qualm with Misha's form is (and this might be more an issue with the texture) it's all just one homogenous green. That makes it difficult to differentiate the parts of the model. Moreover, every Hero has Hero glow not only around the Origin, but also the Chest & the Weapon. Since his "weapon" is his big meaty clawsHi, the model is cool, but can you make it more hero-style?
Something like this:
I've done it in Magos's editor, but made with particles and that model doesn't work in game (doesn't glow with particles).
All that i've done to work ingame is in archive.
There are reduced texture size, weapon ref attached to the right hand's spin and glowing lure (that thing at nose).
I'm just started learning in model editing, maybe later i'll complete my idea.
So yeah. I really like the additional Team-Color/Hero Glow in some strategic places; really helps to balance out the green-green-green. The cool "energy-shoulderpad" is neat (though I'm not sure what was intended with that).
I also *really* love the glowing Lure; to me, that's a major part of this character being a "character", a Hero, and I wish there was more going on there. Glow is great; let's get a Spell animation involving it or something! Anyway.
Kudos.
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