Eh..... Gohan43 you mean a 256x256 map? Well I'm not entirely sure about that, there isn't as much playing space. Plus I've noticed, when I used to make 256x256 maps before I got WEU, space would run out quickly, and every spot on the map would need to be so tiny. With 480x480 you can almost have infinite space (that is how big it is!) because the massive world of DBZ wasn't a small 256 meter peice of land. It was BBBIIIGGGG. The advantage to a 480x480 map is you can make it gigantic with more quests, forests, and grassy mountains to represent a good RPG but with a DBZ storyline.
Oh Broly to compress them you needa just open Wc3 Image Extracter and save them as TGA. Then save them back to a BLP file and when it asks you for the quality, you can input about 55. I always use 55 on my DBZ map cause it saves tons of space and you notice no difference in quality (maybe a tiny bit, that's only with a zoomed in close camera). Man haven't you been reading Broly? Map won't be out in like 1 week or a few days, it has to be remade. I had added too many DBZ features to let them go to waste, so I AM remaking it. This time it will be clean and ship shape, with perfectly sized primitives (like basic cubes, and spheres) plus some new primitives I've added BASED off other models that people have made. Everything will look more like the show now, Goku's house will look exactly as it does with the grassy plains around it and stuff . . . I won't give it all away right now lol.
Ghost don't rub it in that my map is **** up now.
P.S. the worst part about this is that my old DBZ map was gonna be released in 4 days aproximatley
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