This is what I have so far of my leaderboard which works perfectly.
What I need in a second trigger is too Track the worlds that each player conquers.
This link http://www.stardepot.org/13/leaderboards/
is the leaderboard i am copying from to use and I was able to use the first part getting the leaderboard to show up but the second part is about tracking kills, but I don't need that I need tracking the ownership of worlds.
So, if anyone could work that out, +rep to you!
Okay this is what I am tempting, I am trying to get the leaderboard to update for "Any unit" enters the entire map.
This is what I have as next trigger
Event Unit - Any Unit Enters (Entire map)
Actions Leaderboard - Set MainLeaderBoard item text at column 2 and row (Owner of (Last created unit)) to (Text(Worlds[(Owner of (Last created unit))]))
Variable - Modify Worlds[(Owner of (Triggering unit))]: + 1
I start map and I am getting an error something to do with the Player Array
Quick update,
Event Unit - Any Unit Enters (Entire map)
Actions Leaderboard - Set MainLeaderBoard item text at column 2 and row (Owner of (Triggering Unit)) to (Text(Worlds[(Owner of (Last created unit))]))
Variable - Modify Worlds[(Owner of (Triggering unit))]: + 1
I was told by someone that I should instead do it like this and it should update my leaderboard, but instead when tested I still get this Player Array error.
What I need in a second trigger is too Track the worlds that each player conquers.
This link http://www.stardepot.org/13/leaderboards/
is the leaderboard i am copying from to use and I was able to use the first part getting the leaderboard to show up but the second part is about tracking kills, but I don't need that I need tracking the ownership of worlds.
So, if anyone could work that out, +rep to you!
Okay this is what I am tempting, I am trying to get the leaderboard to update for "Any unit" enters the entire map.
This is what I have as next trigger
Event Unit - Any Unit Enters (Entire map)
Actions Leaderboard - Set MainLeaderBoard item text at column 2 and row (Owner of (Last created unit)) to (Text(Worlds[(Owner of (Last created unit))]))
Variable - Modify Worlds[(Owner of (Triggering unit))]: + 1
I start map and I am getting an error something to do with the Player Array
Quick update,
Event Unit - Any Unit Enters (Entire map)
Actions Leaderboard - Set MainLeaderBoard item text at column 2 and row (Owner of (Triggering Unit)) to (Text(Worlds[(Owner of (Last created unit))]))
Variable - Modify Worlds[(Owner of (Triggering unit))]: + 1
I was told by someone that I should instead do it like this and it should update my leaderboard, but instead when tested I still get this Player Array error.
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