- Joined
- Jul 4, 2009
- Messages
- 77
Many of the functions I was used to in WE are now different or gone when it comes to leaderboards.
Will anyone be making a Leaderboard trigger Tutorial? Because I would like to add a leaderboard to a map of mine Im converting from WE to GE, but the leaderboards missing because I cant figure out how to work it exactly as it was in WE.
I do see theyve made some of it easier, with the "Add Player" trigger however.
Also. Arrays seem to work differently in GE than they did in WE
When I make an integer in WE, an array size of one is enough to trak kills for all players.
So 'Kills[Owner of Kill Unit]' integer would track all the kills by all the players.
But in GE, the same array, Integer with an array size of 1 gives me overflow errors, because it can only seem to store one players values.
I was under the impression an array of 1, could hold the following information
Kills[X] = Y (where X is the players number)
So each player would have
Kills[1] = Y
Kills[2] = Y
Kills[3] = Y
Etc
But in GE it only catches
Kills[First player to kill] = X (and then any other player making a kill will not say 'overflow error'.)
Am I not understanding the new array system? Do I have to put 12 in the first array box to allow up to 12 different players values?
Will anyone be making a Leaderboard trigger Tutorial? Because I would like to add a leaderboard to a map of mine Im converting from WE to GE, but the leaderboards missing because I cant figure out how to work it exactly as it was in WE.
I do see theyve made some of it easier, with the "Add Player" trigger however.
Also. Arrays seem to work differently in GE than they did in WE
When I make an integer in WE, an array size of one is enough to trak kills for all players.
So 'Kills[Owner of Kill Unit]' integer would track all the kills by all the players.
But in GE, the same array, Integer with an array size of 1 gives me overflow errors, because it can only seem to store one players values.
I was under the impression an array of 1, could hold the following information
Kills[X] = Y (where X is the players number)
So each player would have
Kills[1] = Y
Kills[2] = Y
Kills[3] = Y
Etc
But in GE it only catches
Kills[First player to kill] = X (and then any other player making a kill will not say 'overflow error'.)
Am I not understanding the new array system? Do I have to put 12 in the first array box to allow up to 12 different players values?