• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

My experience so far with the campaign

Status
Not open for further replies.

Ardenaso

HD Model Reviewer
Level 34
Joined
Jun 22, 2013
Messages
1,950
Playing this game on Normal difficulty (with cheats on all chapters except the Reforged campaigns) and this is what I saw so far (will edit this every time I play):

General:
  • Nice random death sounds, I guess.
  • There's one thing that can be applied here: is this game catering to "game journalists"?

01. OrcT1 - Chasing Visions
  • Nothing much new other than Thralls' Hut
02. OrcT2 - Departures
  • Two extra enemy Footmen at the Guard Towers. Hmm.
03. OrcT3 - Riders of the Storm
  • Haven't played yet but no unique model for Sen'jin. Sad.
04. OrcT4 - The Fires Down Below
  • Haven't played yet either but I heard the Murlocs lost their ranged glaive attacks?
05. OrcT5 - Coundown To Extinction
  • Haven't played yet but I heard the Murloc Sorcerors are gone and the Sea Witch has no unique model. Sad.
06. Human01 - The Defense of Strahnbrad
  • Bloodhill Bandits are renamed to Syndicate. Cool. Also, Benedict dropped "Perenolde's End" (what is it? I right clicked it instantly and I didn't see what it did). The named villagers are no longer recolored nor resized. Menag has been changed to a Rogue Wizard, cool. No unique model for Menag nor Benedict. Sad.
07. Human02 - Blackrock and Roll
  • Hey kewl, the Darkspear Trolls have been replaced with Forest Trolls. Also, the trees blocking the secret areas have been removed. Wack.
08. Human03 - Jaina's Meeting
  • The Crystal oscillators in the Violet Citadel are not spinning. Hey, nice flying Gryphon Riders there; please add some Dragonhawk Riders too. Nice change of background, that Siege Golem actually made me chuckle.
09. Human04 - Ravages of the Plague
  • Jaina lost the "As usual, the generosity of the elves is always appreciated" line. Why? Also, the Ghouls are now spawning from the crops beside the Grain Warehouse. Lame attempt of surprise I must say.
10. Human 05 - Cult of the Damned
  • Nothing much changed here but 6 extra Peasants.
11. Human 06 - March of the Scourge
  • Oh hey an extra Captain! It's a... Sergeant. Please add a name to him like Sergeant Taelen. Purple now attacks the north-east on Normal. Not sure what to think here. Also, the enemy Liches no longer attack. Why? And on the ending cutscene, the Priests and Sorceresses are using their Blood Elf models.
12. Human 07 - The Prince and the Propet
  • Nothing much changed here
13. Human 08 - The Culling of Stratholme
  • First Reforged chapter. Hmm... I start with two more Footman. The Darkspear creep has been replaced with an extra Grunt. Please replace the Castle doodad with a Cathedral doodad since that's supposed to represent the Crusader's square. Most of all: Thank you for answering my prayers! Stratholme is a Harbor City again! But the minibosses do not have their own models. One more thing: the Priests and Sorceresses are using Blood Elf models and icons
14. Human 09 - Divergent Courses
  • Oh hey nice "Reforging" to the interlude. What's with the black rocks, though? Are they supposed to be coal?
Will edit this soon after I play more chapters...
 
Last edited:
Level 14
Joined
Oct 26, 2015
Messages
879
I'll give you a spoiler

NOTHING is changed not a new path not a deleted tree for easier secret at ALL after the last undead mission Which is changed for the worse.

Your next remake missions with any changed AT ALL are the First blood elf mission and the dungeons of dalaran.

Both are MEGA Downgrades from Classic.

ENJOY!

Their terrain work on their "remake" is about 2/5 quality.

The amount of OPEN wasted space is absurd.

They even left a one of the Filming Camera doodad thingers in the Dungeons of Dalaran.


~ Surprise surprise

They didnt touch KING ARTHAS level1
Guess that masterwork level of RTS design was just too daunting for them.
OP! Spoke too soon.

The Ranger Hero in the bottom part of Sylvanas's side that drops the slippers is missing.

think this is the one that got the Jenna model

ANNND thats it

They didn't touch Legacy of the Damned at all.

Thank god
 
Last edited:

Ardenaso

HD Model Reviewer
Level 34
Joined
Jun 22, 2013
Messages
1,950
I'll give you a spoiler

NOTHING is changed not a new path not a deleted tree for easier secret at ALL after the last undead mission Which is changed for the worse.

Your next remake missions with any changed AT ALL are the First blood elf mission and the dungeons of dalaran.

Both are MEGA Downgrades from Classic.

ENJOY!

Their terrain work on their "remake" is about 2/5 quality.

The amount of OPEN wasted space is absurd.

They even left a one of the Filming Camera doodad thingers in the Dungeons of Dalaran.


~ Surprise surprise

They didnt touch KING ARTHAS level1
Guess that masterwork level of RTS design was just too daunting for them.
OP! Spoke too soon.

The Ranger Hero in the bottom part of Sylvanas's side that drops the slippers is missing.

think this is the one that got the Jenna model

ANNND thats it

They didn't touch Legacy of the Damned at all.

Thank god

Oh yeah I forgot: in the Culling, the Priests and Sorceresses are using Blood Elf models and icons
 
Status
Not open for further replies.
Top