• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Mutating Aeon V4D

Contents

Mutating Aeon V4D (Map)

Level 22
Joined
May 11, 2004
Messages
2,863
Biggest dissapointment: It didnt have Etna in it! False advertising :twisted: ! Heh, j/k...

This is not a bad map, certainly didnt deserve a 1. Its actually kinda fun, but you pulled a lot of begginner mistakes that simple play testing would have revealed.

-Units still spawn even after structures have been destroyed.
-Turn of shared experience. Make heroes WORK for their exp, rather then just sitting still and gaining 5 levels in 30 secs.
-Make the unit attk damage upgrade worth more then 1 pt per upgrade. Its not worth the money otherwise.
-Unit clogging. Heroes often have to sit and wait.
-Work a little more on texturing and doodads. The terrain isnt bad, but left room for improvement.


-VGsatomi
 

toB

toB

Level 1
Joined
Jun 2, 2008
Messages
1
Por[D]xX;642418 said:
Thank you for suggestions...Ill do what you said :D
YOU didnt make this map, buddy.

And as for VGsatomi's comments:
-Biggest dissapointment: It didnt have Etna in it!
It has Laharal, from the Disgaea series.
-Units still spawn even after structures have been destroyed.
HALF units spawn. This is intended.
-Turn of shared experience. Make heroes WORK for their exp, rather then just sitting still and gaining 5 levels in 30 secs.
Global exp is also intended, and 5 levels in 30 seconds are possible with less people in the game at apprentice levels. This is intended as being a 1 shotable hero with 2 abilites for a long time is dumb.
-Make the unit attk damage upgrade worth more then 1 pt per upgrade. Its not worth the money otherwise.
This is limited because a bug in the wc3 exists where adding too many dice to an attack too soon in a game will cause a global crash.
-Unit clogging. Heroes often have to sit and wait.
AE them down.
 
Top