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Mutating Aeon V4D

Contents

Mutating Aeon V4D (Map)

Level 22
Joined
May 11, 2004
Messages
2,863
Biggest dissapointment: It didnt have Etna in it! False advertising :twisted: ! Heh, j/k...

This is not a bad map, certainly didnt deserve a 1. Its actually kinda fun, but you pulled a lot of begginner mistakes that simple play testing would have revealed.

-Units still spawn even after structures have been destroyed.
-Turn of shared experience. Make heroes WORK for their exp, rather then just sitting still and gaining 5 levels in 30 secs.
-Make the unit attk damage upgrade worth more then 1 pt per upgrade. Its not worth the money otherwise.
-Unit clogging. Heroes often have to sit and wait.
-Work a little more on texturing and doodads. The terrain isnt bad, but left room for improvement.


-VGsatomi
 

toB

toB

Level 1
Joined
Jun 2, 2008
Messages
1
Por[D]xX;642418 said:
Thank you for suggestions...Ill do what you said :D
YOU didnt make this map, buddy.

And as for VGsatomi's comments:
-Biggest dissapointment: It didnt have Etna in it!
It has Laharal, from the Disgaea series.
-Units still spawn even after structures have been destroyed.
HALF units spawn. This is intended.
-Turn of shared experience. Make heroes WORK for their exp, rather then just sitting still and gaining 5 levels in 30 secs.
Global exp is also intended, and 5 levels in 30 seconds are possible with less people in the game at apprentice levels. This is intended as being a 1 shotable hero with 2 abilites for a long time is dumb.
-Make the unit attk damage upgrade worth more then 1 pt per upgrade. Its not worth the money otherwise.
This is limited because a bug in the wc3 exists where adding too many dice to an attack too soon in a game will cause a global crash.
-Unit clogging. Heroes often have to sit and wait.
AE them down.
 
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