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Murloc Wars 2 - v2.0

The War between the Murlocs and Mur'guls rages on! Which side will you choose?






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Updated as of May, 04, 2009 - Version 1.2.0
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Changes as of Version 1.2.0
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- All Random mode now works.
- Time between game initialization and being able to choose heroes has been shortened to 8 seconds.
- Armaments of the Gods has been removed (Was to OP, and was tired of that being the only item everyone went for)
- Several new items added, some recipes changed slightly.
- Ghoulish Murloc has been revamped.
- Several heroes have been tuned, more tuning to come.
- Item balances.
- New system for determining bounty from killing heroes, higher level heroes get less gold from killing lower levels, and vice versa for a lower level hero killing a higher level.
- Clearing one line of defense offers a bonus to the strength of your tribes spawns, however this also triggers an elite spawn of berserkers to help the opposing team try and push back the attacking team.
- Slavemaster can no longer enslave more powerful creeps.
- Temple Guardians no longer resurrect once the final 3 towers are vulnerable.
- And many many more!



Keywords:
murloc, aos, murgul, naga, war
Contents

Murloc Wars 2 - v2.0 (Map)

Reviews
04:54, 9th Jul 2008 Septimus: Good Point [+] Terrain are nicely done Neutral Point [!] Bad Point [-] Hero earn experience extremely fast without the need to go to battlefield, fix that. [-] You should add a anti-friendlyfire...

Moderator

M

Moderator

04:54, 9th Jul 2008
Septimus:

Review


Good Point

[+] Terrain are nicely done

Neutral Point

[!]

Bad Point

[-] Hero earn experience extremely fast without the need to go to battlefield, fix that.
[-] You should add a anti-friendlyfire system, if you had a trouble maker in your team. They might attack their own tower or teammate.
[-] The shop location is almost hidden, I almost did't notice where it is. Your quest log should had information of where the shop position is.
[-] The tidal guardian is even better than enslaved makura in term of damage and had better hitpoint. You should fix that.
[-] You should add a trigger that prevent backdoor, if the player is strong enough while his opponent is weak. They might ignore tidal guardian tower and rush to the enemy base to attack their main structure.

Overall - 3/5
Approve
Comment : Your map had a lot of potential, but currently there is a lot of feature you haven't add into it. If you fix it, it would be great.
 
Level 5
Joined
Jun 26, 2008
Messages
178
Murloc, everytime. Screw those Mur'guls coming in and stealing the spotlight!
Glory to the Murloc!

Hellos and Goodbyes

-Thick
 
Level 11
Joined
Dec 11, 2007
Messages
888
I don't have too much good things to say about this map...

Positive
[+] pretty nice terrain
[+] acceptable number of items

Negative
[-] this is supposed to be an AoS. I saw no modes, no commands, etc.
[-] too small number of Heroes. The same 10 Heroes that were for Murlocs were also for Mur'guls.
[-] very fast level up. in ~1 min i have gained 5 levels just by standing at my base.
[-] simple spells. You have just edited the Blizzard ones. Also for some of them you didn't even changed the description (Behemoth's Slam spell for example).

Rating: 2.5/5 (Approved)
 
Level 11
Joined
Jul 25, 2005
Messages
573
I don't have too much good things to say about this map...

Positive
[+] pretty nice terrain
[+] acceptable number of items

Negative
[-] this is supposed to be an AoS. I saw no modes, no commands, etc.
[-] too small number of Heroes. The same 10 Heroes that were for Murlocs were also for Mur'guls.
[-] very fast level up. in ~1 min i have gained 5 levels just by standing at my base.
[-] simple spells. You have just edited the Blizzard ones. Also for some of them you didn't even changed the description (Behemoth's Slam spell for example).

Rating: 2.5/5 (Approved)



The map is pretty new thats why some of what you rated negative on exists at all. As for the tooltips and such for spells, thats one of the things I usually forget with my map is that occasionally I may forget to change a tooltip or put the wrong information on one.

Though thank you for pointing out the Behemoth's Slam ability, I didn't notice I had forgotten to change the tooltip.

As for most of the spells being very similar to the blizzard spells, most if not all of them currently are placeholders and will be replaced at some point in the future as I redo each individual hero as I have been from testing the map on Bnet. I gather information from the players, suggestions, needed fixes, ect. and implement it into the character.









Also if anyone has any possible suggestions for any heroes feel free to post them here, if I use your suggestion I will definately give you credits in the map.
 
Level 11
Joined
Jul 25, 2005
Messages
573
No Hp reg items in a AoS map. Kinda bad imo

Last update was months ago, and I'm in the process of a huge update to this, but that is still at least a few weeks off as I'm still brainstorming hero revamps and hoping to add at least 3 more heroes.

And ALL of the items have been redone, trust me you guys should like the new items a bit better. :p


ALSO

With the hero revamps, I need an idea for a level 6 Ultimate for the Siren, any ideas? I'm trying to make the heroes alot better this time around and can't think of a good ulti for her :p she's based around being an anti-caster.

Current skills:

- Psychic Scream
Emits a harsh scream that causes waves of force to ripple outward towards all nearby enemies.
Damage: 60/80/100/120/140

(Triggered spell that sends a small AoE Shockwave out toward nearby enemies, best used against groups of enemies as the damage is small but stacks up.)



- Anti-Magic Barrier
Gives a chance when the Siren becomes the target of a spell or abilitiy to create an Anti-Magic Barrier around the Siren, blocking a small amount of damage taken from spells for 10 seconds. This effect cannot occur more than once every 12 seconds.

Barrier Life: 120/200/280/360/420

- Counterspell
Gives a chance when the Siren becomes the target of a spell or ability to silence the casting unit for a short duration. This effect cannot occur more than once every 8 seconds.

Silence Duration: 1/2/3/4/5 Seconds

- Song of Life
(Same as what is already implemented, I wanted to keep this in the map.)







Anyway, I do need an idea for an ultimate, suggestions welcome and I will most definitely credit you in the spells tooltip.
 
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