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Murky Water (Melee)

Submitted by Ken-E
This bundle is marked as approved. It works and satisfies the submission rules.
Murky Water

An infamous territory that was rumored cursed by pirates and sailors alike, for many sea vessels passes through this region and never came out.

Suggested Players: 2v2, FFA

Primary Tileset: Sunken Ruins

Map Size: 158x126
See the BtT version of this map:

(4)BtT:paradise Shoal
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Created by: Ken-E
Credits: -Kobas-'s Awesome Melee Map Tutorial.

Don't forget to rate the map.
This map is dedicated to the altered melee map Beyond The Throne by Kam. But at any case, feel free to use this as template or whatsoever.

Beyond the Throne Thread.
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Changelog:
V.1:
Public Release
V.2:
Added easter egg
Some minor tweaking
V.3:
Added Kam's name to ingame credits
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In-game Screenshots

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Download Links
Melee Maps

Anniversary Pack


Altered Melee Maps

Shattered Lands
Faction Wars


Keywords:
BtT, standard, melee, murky, deep, water, sunken ruins, Ken-E, great, new, unique, cliffs, pack, Kam, awesome.
Contents

Murky Water (Melee) (Map)

Reviews
Moderator
Vengeancekael - [IMG] Date: 2012/May/16 18:26:01 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object editor,...
  1. Vengeancekael - [​IMG]
    Date: 2012/May/16 18:26:01

    Reasons:

    Other:
    Check out the tutorials section: Tutorials
    Check out the Map Development Section: Map Development Section
    Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


    Comment: [Approved]
    Pretty neat looking melee map, the environment's very pretty and filled, the layout is symmetric, it follows the basic melee rules and I like the idea of having a bonus goldmine right behind your starting point, allowing for fast upgrading and a faster endgame with big army battles.
    Admin Contact - Resource Moderation - Rules
     
  2. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,241
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    I'll check this right away.

    REVIEW:

    BAD:
    • I have no serious complaints on this one, the only thing that I think is bad is the trees are somewhat far on the starting point, this is a small disadvantage for the human, orc and undead. But this is not a big issue.


    GOOD:
    • Amazing terrain, well made, the layout is perfectly balance, also got some wild animals good use of height tools, good tile variation and no blizz cliffs.
    • Hostile creeps are balance and place perfectly.
    • Good drops for the hostile creeps.
    • Balance placement of neutral buildings.
    • Tavern is not guarded.
    • Enough resources for each player


    Suggestion:
    • What can I suggest? Maybe add some flowers on some empty spaces.


    MY RATING: 5/5 and +rep

    MY NOTES:
    One of the best melee map that I've seen so far, classic melee I love it, you prove to me that you're are one of the best on our group. keep up the good work
    .

    If you got some questions regarding on my review please contact me.
     
  3. Ken-E

    Ken-E

    Joined:
    Apr 5, 2009
    Messages:
    571
    Resources:
    12
    Packs:
    1
    Maps:
    11
    Resources:
    12
    If anyone is looking up at this map, please do visit its dedicated altered melee project by Kam.
    (4)BtT:paradise Shoals
    Also, I have attach a post production of the BtT version, it only has a bit tweaking on the middle the copy was used for the BtT map. Also, I reckon someone might use it or whatever, it also serves as a proof WiP if any.
     
  4. map designer

    map designer

    Joined:
    May 2, 2011
    Messages:
    997
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I must look at this sometime!
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,080
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I suggest the heavy reduction of the resource of the Gold Mine nearest to the players.
    Check to see if all neutral hostile units start with 100% mana.
    The start location Gold Mine is undefended when a player does not spawn there.