I know you just like to shill your project
This is not my project, this is the work of actboy168, sumneko and others, I just improved some things.
And there was a reason for this, some 2-3 years ago I knew no more than the author of this topic, I was able to develop to the current level thanks to YDWE.
And this is not another motivating headline in the spirit of “Just do it”, this is an objective truth, I can attach several old versions of teve res to compare the improvement of my methods from GUI to Jass++. I just wanted to share this with others.
And I’m not trying to promote YDWE PK because I already see that people prefer to do everything using old and familiar methods, I’m just telling the truth - you won’t get far with default gui.
This is not a lie even 0.01%
Rather, this is a rough generalization, because if you have to make 2 triggers for the timer to work, this is just complete idiocy, yes, you can use a bunch of ridiculous crutches and even smear yourself with “custom code”, but personally I don’t think this is a solution.
I can do what the author needs, namely “Custom Impale” in one trigger in a couple of minutes.
insulting the OP's aptitude, telling them to give up
I also don’t know why you think that I’m insulting the author’s abilities, I just said that there are no ready-made solutions, so you need to learn to do everything yourself and not hope that somewhere there will be a ready-made system, and even on !GUI (although in YDWE PK this is indeed possible) in any case it's naive.
I know many authors who preferred not to develop their skills and simply did what they could, and simply ignore all other "hard" ideas, and I can say with confidence that they all paid for it. I can even give specific examples.
You basically showed up, said "yeah give up or use my tool", and left.
It seems you don't know what you're talking about.
I just voiced what the author of the topic will do, this is literally a fact, he will do exactly that, namely, abandon this idea, I know about this because I used to be the same.
And I have no illusions that he will switch to YDWE PK, I have long realized that it is useless to offer something innovative in this community.
make an actual example or comparison here that people can look at to see what YDWE PK provides
This doesn’t make sense, I’ve already provided a lot of information in the YDWE PK topic and even created demo maps.
No matter what I do, you will find a thousand reasons to ignore it. "I don’t have wc3 1.26" "my map is already on Reforged" "I’m afraid that the map won’t work on Reforged" and etc.
I repeat, I can make a custom impale in about 10 minutes, but then you say "the map does not open in the reforged editor" and that’s it, this has happened before.
To be honest, I don’t even understand how you dared to send me all this scrap.
All you do is offer people crutches for default gui every day.
That is, literally, I am offering a solution that I have personally tested, which helped me boost my skills about 1000 times, and you are offering to stay at the current level and use poor crutches indefinitely.
And at the same time you dare to speak out like that towards someone who offers something more.
In addition, it’s actually unpleasant for me to read this, considering how much time and effort I invest in the wc3 community without any benefit from it and even minimal donations of support, while you say that I’m “trying to promote my product” and why I’m trying to promote it if it doesn’t bring me anything, it’s all pure altruism.
Personally, it’s obvious to me that my statements simply hurt your pride because I do and offer something more than you, so you came up with convenient for you conclusions about me and decided to compensate for your self-esteem through these statements.
if you really wanted something good, you could do incredible things with me using YDWE PK, you can’t even imagine what opportunities there are for creating various systems, etc., but you don’t do it, like no one else because your goal isn't really to help anyone.
For example, today I helped one person with a problem:As of 1.26, there is no check for a unit's invulnerability, but you can check for level of the 'Avul' ability And since the map is very old and large, it would take too long to replace all the "SetUnitInvulnerable" to issue the 'Avul' ability, so I suggested using a preprocessor. Instant solution to the problem.
#define SetUnitInvulnerable_true(unit) UnitAddAbility(unit, 'Avul')
#define SetUnitInvulnerable_false(unit) UnitRemoveAbility(unit, 'Avul')
#define SetUnitInvulnerable(unit, boolean) SetUnitInvulnerable_ ## boolean(unit)