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[Wurst] Multiplayer testing

Discussion in 'Triggers & Scripts' started by Lake, Jul 13, 2019.

  1. Lake

    Lake

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    Is there some easy way to run a Wurst map with VSC as multiplayer (multiple games opened)?

    I remember a tool I used once for this (perhaps vJass?) which allowed me to run my map as multiplayer, where it opened a client for each player. This was pretty handy, so I'm just wondering if this exists for Wurst yet?
     
  2. TriggerHappy

    TriggerHappy

    Code Moderator

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    You can run multiple instances of the game natively now in 1.31. Just run the game twice and start a LAN session to test multiplayer locally.
     
  3. Lake

    Lake

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    That's pretty nice :) But nothing in Wurst yet which automically starts a multiplayer game with multiple clients, I suppose?
     
  4. Cokemonkey11

    Cokemonkey11

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    No, nothing like that
     
  5. Chaosy

    Chaosy

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    Couldn't you maker a vscode command that runs the compile command twice? not ideal but certainly an easy solution.
     
  6. Cokemonkey11

    Cokemonkey11

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    If you have the command feel free to share, otherwise I suggest to make a GitHub issue for the feature request