You couldn't even make a map the size of 96x96 with no doodads and a keyboard movement system not lag, how can we make a map of such quality fun if it will lag like mofo? And we will not make seperate maps(zones) of WoW because that is pointless, rhetorical and a waste of time. No one would even play it! Maybe for an hour... tops!
Anyway, to get back on topic:
This modification for Warcraft III: The Frozen Throne, will be a campaign file, not a .exe or something complicated like that. And if you are not familiar with the Warcraft III Engine which we are using to make this campaign, campaigns are not eligible to play on Bnet or even a LAN game, meaning that this campaign will be 100% single-player, which means only ONE(1) player can play this campaign, no matter what we(WC3:WoW Team) do. And even if this project was turned into a single map, it'd still be way too big of a file to play on BattleNet or LAN because of the filesize limit. BattleNet filesize limit is 4mb, same for LAN games. Therefore, there is no hope for this project ever being actually multiplayer, so stop asking if it's multiplayer or not! Thank you!
-Craka_J
~Closed~