- Joined
- May 24, 2005
- Messages
- 609
Hey there,
I need your support for making an important decision on the game's save & load system design.
Well, while the game will feature a save/load system for character equipment, at this point, however, I'm not sure how to set the compatibility for singleplayer vs. multiplayer. For instance, in Diablo, you cannot use your singleplayer character in multiplayer games. I could just implement it in the same way, or decide against and provide compatibility between singleplayer and multiplayer characters. So there are 2 basic variants:
1) No restrictions. You may load the equipment you've saved in a singleplayer game in a multiplayer game as well, and in reverse. This means, you can farm some good equipment on your own and use it later in multiplayer games.
2) SP and MP are separated (like in Diablo). Saved equipment is bound to the game type. You cannot use equipment saved in singleplayer games for multiplayer games. So if you want to build up a highly-equipped multiplayer character, you will need to farm your equip in actual multiplayer games. This variant probably encourages players to play more MP games.
Please participate on this vote and let me know which variant you prefer.
Thanks!
I need your support for making an important decision on the game's save & load system design.
Well, while the game will feature a save/load system for character equipment, at this point, however, I'm not sure how to set the compatibility for singleplayer vs. multiplayer. For instance, in Diablo, you cannot use your singleplayer character in multiplayer games. I could just implement it in the same way, or decide against and provide compatibility between singleplayer and multiplayer characters. So there are 2 basic variants:
1) No restrictions. You may load the equipment you've saved in a singleplayer game in a multiplayer game as well, and in reverse. This means, you can farm some good equipment on your own and use it later in multiplayer games.
2) SP and MP are separated (like in Diablo). Saved equipment is bound to the game type. You cannot use equipment saved in singleplayer games for multiplayer games. So if you want to build up a highly-equipped multiplayer character, you will need to farm your equip in actual multiplayer games. This variant probably encourages players to play more MP games.
Please participate on this vote and let me know which variant you prefer.
Thanks!
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