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Multiplayer Campaign + Lag = Fun?

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One of my maps in the past, and one I have just begun, is a bit of a "multiplayer campaign."

They combine many elements to deceive players into thinking they have switched maps, however the map itself is so big it reaches maximum number of units, doodads, destructibles, etc.

Some examples of things i have/plan to use are:

• "Fake Terrain" that appears to be more than one type of cliff in the one map.

• The "Set Camera Bounds" function in triggers/jass

• Large walls using that weird Beta Mainscreen arthas face size 10 tinted black to look like the edge of the map (it actually works)

• Calling scripts such as set light environment for players who go to the different areas

These large maps (size 480x480, courtesy of WEU) are also quite laggy.


I'm just curious what other people would think of the idea, and also wondering how they might solve the problem with maximums.

I've also considered remaking a map of this sort so that its small, and everything is generated by triggers... then saved to a game cache, deleted, and something else is created. But that would take loads of time to code...
 
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I love chaos..........

You don't need tons of units though...
The actual game could be very very simple...

And you just have tons of triggers turning off and on constantly to create the lag...

THere are some maps that have pop up menus that go in front of the screen
-Like Armor, Weapons and Magic (or something like that)

but, you could have one of those things pop up and say "CLICK HERE FOR HARDCORE SEX XXX"
-WHich leads to another pop up...

I might have to steal this Idea... or help you with this....
 
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what is the point of a oversived map, which people with take ages to download?? But anyway i will help you with the problem with maximums, useing triggers that run at the start of the map that create unit and all.(It only solve the maximum problem, NOT the lag)
 
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what is the point of a oversived map, which people with take ages to download?? But anyway i will help you with the problem with maximums, useing triggers that run at the start of the map that create unit and all.(It only solve the maximum problem, NOT the lag)

Good call
Also... huge maps don't necessarilly make fun maps...
Fun maps can be small... and even decrease in size (Like Uther Party)
 
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Big maps are entertaining enough but multiplayer could be an issue because campaigns are not usually all played in one go and hence it would be hard to finish the map with original players unless people were willing to make a time commitment (and this is B-net after all) so I would try to make it so it does not take too long to play. Also this map is likely to take a long time to make.
 
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Where is this kid?
He has a great idea and he leaves it...

I suppose I could take it.... Anyone else want to try and make this go?
 
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Or he could be busy with real life matters.

LOL... rl.........

Wait............ RL still exsists?...............
I thought All the porn I downloaded was CGI......

But nah... just a lil Prejudice from his post count.... he was a 7 hit wonder.....
Came and went.......
But I could easily be wrong... especially since this Map idea is kinda exciting/original...
 
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use warsoc or how that program is called and btw warcraft isnt maybe made for very big maps and things but maybe its possible on a other way just tell people to download warsoc to play this map or somthing

Thats his point...
Map'll be huge so its very laggy.......

Its supposed to bring a new take on lag........
Last one to lag out wins lol
 
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