- Joined
- Aug 14, 2006
- Messages
- 7,614
Hey.
I got another bug that has been quite a long time. I tried many ways to fix this problem, but I cannot find a way. That is why I'm once again here to ask your help.
I have a multiboard, that should show some icons. But these icons aren't shown. I have imported two different type of icons, but even then they don't work.
The trigger that adds the icons to the multiboard(if the value is 0, the icons shouldn't be seen):
I tried with a "cheat" trigger to show the icons, by changing variables values, but it just doesn't work. Normally after a boss is beaten the number is set to a specific number depending of the difficulty.
The icons should be in the red picture.
I don't have a test map and it's too time consuming to make one, so I hope you can fix this by asking and looking the triggers. Ask anything, I'll try my best to answer. All the icons are properly imported.
The ones who can help will get rep & credits in the project I'm making.
I got another bug that has been quite a long time. I tried many ways to fix this problem, but I cannot find a way. That is why I'm once again here to ask your help.
I have a multiboard, that should show some icons. But these icons aren't shown. I have imported two different type of icons, but even then they don't work.
The trigger that adds the icons to the multiboard(if the value is 0, the icons shouldn't be seen):
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Bosses UPDATE
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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-------- === COLUMN 4 === --------
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Set INTEGER[1] = 4
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Set INTEGER[2] = 3
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Multiboard - Set the width for Multiboard item in column INTEGER[1], row 0 to 8.00% of the total screen width
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__ELITEBOSS[(Integer A)] Equal to 1
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStar1.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__ELITEBOSS[(Integer A)] Equal to 2
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStar2.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__ELITEBOSS[(Integer A)] Equal to 3
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStar3.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__ELITEBOSS[(Integer A)] Equal to 4
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStar4.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__ELITEBOSS[(Integer A)] Equal to 5
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStar5.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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Set INTEGER[2] = (INTEGER[2] + 1)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__EPICBOSS[(Integer A)] Equal to 1
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStarM1.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__EPICBOSS[(Integer A)] Equal to 2
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStarM2.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__EPICBOSS[(Integer A)] Equal to 3
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStarM3.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__EPICBOSS[(Integer A)] Equal to 4
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStarM4.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Resource__EPICBOSS[(Integer A)] Equal to 5
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Then - Actions
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Multiboard - Set the icon for Multiboard item in column INTEGER[1], row INTEGER[2] to ReplaceableTextures\CommandButtons\BTNStarM5.blp
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Set INTEGER[2] = (INTEGER[2] + 1)
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Else - Actions
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Set INTEGER[2] = (INTEGER[2] + 1)
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trollo Copy
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Events
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Player - Player 1 (Red) types a chat message containing 1 as An exact match
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Conditions
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Actions
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Set Resource__EPICBOSS[(Random integer number between 1 and 10)] = (Random integer number between 0 and 5)
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Set Resource__ELITEBOSS[(Random integer number between 1 and 10)] = (Random integer number between 0 and 5)
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I don't have a test map and it's too time consuming to make one, so I hope you can fix this by asking and looking the triggers. Ask anything, I'll try my best to answer. All the icons are properly imported.
The ones who can help will get rep & credits in the project I'm making.