I solved the inital problem but now i got another one, all the regions get weather except the first one. I post the changed triggers aswell.
(I have never ever used integer loop stuff, and maybe i shouldn't have from the beginning xD
(I have never ever used integer loop stuff, and maybe i shouldn't have from the beginning xD
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Imperial Land
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Events
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Time - Every 10.00 seconds of game time
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Time - Elapsed game time is 2.00 seconds
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Conditions
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Actions
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Set weather_rects[0] = Imperial Land <gen>
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Set weather_rects[1] = Imperial Land2 <gen>
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Set weather_rects[2] = Imperial Land3 <gen>
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Set weather_rects[3] = Imperial Land4 <gen>
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Set weather_rects[4] = Imperial Land5 <gen>
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Set weather_rects[5] = Imperial Land6 <gen>
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Set weather_rects[6] = Imperial Land7 <gen>
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Set weather_rects[7] = Imperial Land8 <gen>
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Set weather_rects[8] = Imperial Land9 <gen>
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 20) Equal to (==) 10
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 2 to Heavy Rain
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNBlizzard.blp
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Lordaeron Rain (Heavy)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 14) Equal to (==) 7
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 2 to Heavy Wind
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNTornado.blp
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Wind (Heavy)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 8) Equal to (==) 4
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 2 to Light Rain
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNTranquility.blp
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Lordaeron Rain (Light)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 4) Equal to (==) 2
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 2 to Light Wind
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNCyclone.blp
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Outland Wind (Light)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 2 to Sunny
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNFarSight.blp
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Trigger - Run Northern Forest <gen> (checking conditions)
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Northern Forest
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Events
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Conditions
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Actions
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Set weather_rects[9] = Northern Forest <gen>
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Set weather_rects[10] = Northern Forest2 <gen>
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Set weather_rects[11] = Northern Forest3 <gen>
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Set weather_rects[12] = Northern Forest4 <gen>
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Set weather_rects[13] = Northern Forest5 <gen>
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Set weather_rects[14] = Northern Forest6 <gen>
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Set weather_rects[15] = Northern Forest7 <gen>
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Set weather_rects[16] = Northern Forest8 <gen>
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Set weather_rects[17] = Northern Forest9 <gen>
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 20) Equal to (==) 10
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 5 to Heavy Wind
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 5 to ReplaceableTextures\CommandButtons\BTNTornado.blp
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Wind (Heavy)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 12) Equal to (==) 6
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 5 to Heavy Rain
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 5 to ReplaceableTextures\CommandButtons\BTNBlizzard.blp
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Lordaeron Rain (Heavy)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 10) Equal to (==) 5
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 5 to Light Wind
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 5 to ReplaceableTextures\CommandButtons\BTNCyclone.blp
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Outland Wind (Light)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 3) Equal to (==) 2
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Then - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 5 to Light Rain
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 5 to ReplaceableTextures\CommandButtons\BTNTranquility.blp
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Create at weather_rects[(Integer A)] the weather effect Outland Wind (Light)
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Set weather[(Integer A)] = (Last created weather effect)
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Else - Actions
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Multiboard - Set the text for Weather_multiboard item in column 3, row 5 to Sunny
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Multiboard - Set the icon for Weather_multiboard item in column 3, row 5 to ReplaceableTextures\CommandButtons\BTNFarSight.blp
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Do Multiple ActionsFor each (Integer A) from 9 to 17, do (Actions)
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Loop - Actions
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Environment - Remove weather[(Integer A)]
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Do Multiple ActionsFor each (Integer A) from 0 to 17, do (Actions)
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Loop - Actions
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Environment - Turn weather[(Integer A)] On
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