- Joined
- Jun 17, 2010
- Messages
- 2,275
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Hero Pick
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Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
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Actions
- Set AntiLeak_Point = (Center of boat <gen>)
- Unit - Create 1 Ship for Neutral Passive at AntiLeak_Point facing Default building facing degrees
- Set AntiLeak_Point = (Center of rez point1 <gen>)
- Unit - Order (Last created unit) to Move To AntiLeak_Point
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For each (Integer privloop) from 1 to (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing))), do (Actions)
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Loop - Actions
- Set AntiLeak_Point = ((Player(privloop)) start location)
- Unit - Create 1 Circle of Power for (Player(privloop)) at AntiLeak_Point facing (Random angle) degrees
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Loop - Actions
- Custom script: call RemoveLocation(udg_AntiLeak_Point)
- Custom script: call DestroyTrigger(GetTriggeringTrigger())
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Events