I made an attack system, is it in MUI? or just simple GUI?
I know how to make the trigger leakless but i dunno in this player number
--can someone edit this trigger? and post it here?
--known error on this:
*when i attack, the hero stops and after attacking goes away from enemy
I know how to make the trigger leakless but i dunno in this player number
--can someone edit this trigger? and post it here?
--known error on this:
*when i attack, the hero stops and after attacking goes away from enemy
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Attack
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Attack
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Actions
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Set AttackLoc[(Player number of (Triggering player))] = (Position of (Triggering unit))
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Set AttackGroup[(Player number of (Triggering player))] = (Units within 250.00 of AttackLoc[(Player number of (Triggering player))])
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Unit - Order (Casting unit) to Stop
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Animation - Play (Triggering unit)'s attack animation
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Unit Group - Pick every unit in AttackGroup[(Player number of (Triggering player))] and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 5.00 damage of attack type Normal and damage type Normal
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Custom script: call RemoveLocation(what will i put here?)
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Custom script: call RemoveGroup?(what will i put here?)
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so players can attack the same time.
