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MPQ problem

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Level 11
Joined
Jul 28, 2007
Messages
920
Ok you have:

HumanUnitFunc.txt
HumanUnitString.txt
UnitBalance.slk
UnitData.slk
UnitMetaData.slk
unitUI.slk
UnitWeapons.slk

Those are all files related to units ?
And if i have only 1 unit in all those files will unit count in editor change to 1, coz or I have to change that somewhere else ?
 
Level 6
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May 7, 2009
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228
It looks like your map is Widgetized.

Try the SLK Objects Console to get it back to normal. I've never used it so I'm not positive it works, but that's what I've heard other people recommend.
 
Level 6
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Sorry, when I said map, I meant an MPQ file.

Like I said, you can get it back to normal with the SLK Objects Console.
Once the object files are restored, you can edit them normally in the Object Editor in WE
 
Level 11
Joined
Jul 28, 2007
Messages
920
Sorry, when I said map, I meant an MPQ file.

Like I said, you can get it back to normal with the SLK Objects Console.
Once the object files are restored, you can edit them normally in the Object Editor in WE


W8, you're telling me to reset slk datas so I would have all normal to be able to edit in WE ?

It that so, I want to remove all units from mpq, OR leave just 1 unit inside. And I want that to be shown in WE.
When I remove 1 unit; that unit is removed from WE, but... as replacement to that unit there is still blank icon... and number of all unit is still like 850(for example) when it should be 849(when i remove 1 unit). Can someone give me files here with only 1 unit inside. I mean attach those files, so I can see what files i need to alter... I really need this...
 
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Level 9
Joined
Jan 22, 2009
Messages
346
I recommend that you leave your map to its normal state, and then when your done create a backup and widgetize the map or convert its data to SLK so that it will load faster on its loading time on the game.

Or have you done it already, and your using it to edit with the World Editor. I would usually do this just in case, keeping a substitution so that it wouldn't cause problems. If you want, you could upload your map if possible to see what the problem is. I do know when you Widgetize a map, it can cause problems when you load a game. There's another program which is a lot better than Widgetizer which prevents the lacking errors from occurring.
 
Level 11
Joined
Jul 28, 2007
Messages
920
I recommend that you leave your map to its normal state, and then when your done create a backup and widgetize the map or convert its data to SLK so that it will load faster on its loading time on the game.

Or have you done it already, and your using it to edit with the World Editor. I would usually do this just in case, keeping a substitution so that it wouldn't cause problems. If you want, you could upload your map if possible to see what the problem is. I do know when you Widgetize a map, it can cause problems when you load a game. There's another program which is a lot better than Widgetizer which prevents the lacking errors from occurring.

We are not talking about map, or creating map, or doing anything with map. Wee are talkin about mpq. Read 1st post and 2nd post up.
 
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