Moving Unit

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Level 2
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Jun 16, 2016
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Hello There.
what i am trying to do is to make only when the player inside [dungeon 1 region], enable -out command for Player number of (Triggering player) who is inside dungeon 1 region.

the problem is when the game is started i can use that command (-out) in any time i want, even if i weren't in dungeon 1
i dont know what is the mistake here but here is the 2 triggers which is relative to each other.

Dungeon Entrance: http://www.hiveworkshop.com/pastebin/29989af779dd7a1f416dffe8b0638ef26577/
Dungeon Out : http://www.hiveworkshop.com/pastebin/ee1a1529cfeda4bbdabff71b637fba4e6578/

i wont forget the +rep :)
 
Level 24
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Aug 1, 2013
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in Dun -out, both these lines should be inside the loop inside the then block:
Set PlayerIsInDungeon1[(Player number of (Owner of (Triggering unit)))] = False
Unit - Move Hero[(Integer A)] instantly to CheckPointTest

"Set Dungeon1_Closed = True" on the other hand shouldnt be in there.
I dont really know what useful things it currently does.
 
Level 2
Joined
Jun 16, 2016
Messages
18
in Dun -out, both these lines should be inside the loop inside the then block:
Set PlayerIsInDungeon1[(Player number of (Owner of (Triggering unit)))] = False
Unit - Move Hero[(Integer A)] instantly to CheckPointTest

"Set Dungeon1_Closed = True" on the other hand shouldnt be in there.
I dont really know what useful things it currently does.
still not working,
nvm i ll try again and again until i find a solution for that thx anyway :)
 
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