- Joined
- Sep 3, 2006
- Messages
- 1,738
So I'm making an ability where a unit casts and then a dummy unit pops out in place of a missile and moves forward dealing damage to any unit it comes in contact with and dissapearing once it reaches the point of the ability being cast.
If you have difficulty understanding, it's basically like Invoker's Deafening Blast and Meteor Strike skills in DotA.
Now, I can create the unit and I can order it to move simply by moving to the point, but the problem is that it's difficult to add an Expiration Timer if I don't know when the dummy unit will reach the point (whether the caster chose to use the spell at full range or minimum range).
So what I'm asking is, can you move a dummy unit in GUI by trigger to a point and then remove the unit when it reaches the point and if so, how?
If you have difficulty understanding, it's basically like Invoker's Deafening Blast and Meteor Strike skills in DotA.
Now, I can create the unit and I can order it to move simply by moving to the point, but the problem is that it's difficult to add an Expiration Timer if I don't know when the dummy unit will reach the point (whether the caster chose to use the spell at full range or minimum range).
So what I'm asking is, can you move a dummy unit in GUI by trigger to a point and then remove the unit when it reaches the point and if so, how?