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movement - type problem

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Level 12
Joined
Sep 11, 2013
Messages
391
how to make a unit[structure] view like a [movement - type] fly
[stucture is surrounded by trees]
but movement - type is yet foot..


i want that because i want to teleport into a structure like this but not in all air units

how can do this?
please help me:)
 

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Level 28
Joined
Sep 26, 2009
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2,543
uh. You should name the thread after the problem... naming the thread "movement type problem" when your problem is with unit's sight radius ain't really good.

You can apply visibility modifier around your structure.
  • Visibility - Create an initially Enabled visibility modifier for Player emitting Visibility from Location_var to a radius of Range
Do note you need to store the visibility modifier into variable of type "visibility modifier" and you have to use a variable of type "point" to prevent memory leaks (in my case, I named the variable Location_var).

Create two modifiers - one for night vision, other for day vision. I named variables I used day_visibility and night_visibility. Then you can use this:
  • Vision
    • Events
      • Game - The in-game time of day becomes Equal to 6.00
      • Game - The in-game time of day becomes Equal to 18.00
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (In-game time of day) Equal to 6.00
        • Then - Actions
          • Visibility - Enable day_visibility
          • Visibility - Disable night_visibility
        • Else - Actions
          • Visibility - Disable day_visibility
          • Visibility - Enable night_visibility
This will set the visiblity to day_visiblity during day and night_visibility during night (at night the visibility is shorter)
 
Level 11
Joined
Jun 2, 2013
Messages
613
Just a theory, but try this: create a flying unit, set turn rate to 0 and movement speed to 0 (otherwise unit will turn) then mark "is a building = true".

Same principle as the following tutorial except you don't want your tower to turn so you won't need the spell book and ancient abilities.
My theory is the sight will stay the same as a flying unit once you convert it to a structure, but I'm not sure if that's true.

http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/tower-turning-tutorial-33448/
 
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