- Joined
- Oct 1, 2018
- Messages
- 63
I've just noticed something i didnt ever bother about befor.
We have this 7 movement-types:
-None
-Foot
-Horse
-Flying
-Hover
-Float
-Amph
Most of these i know very well. Hover is actualle Foot but shows the units flyinghight. Good for units that shall only look like flying but cant cross trees ect. Amph allows units to both, swim through water and walk on the land.
But what about Horse? (or Rider, i have a german version)
From my research on Google and this forum i have only read, that this type adds soundeffect of the mount.
I hope that is true so far, but than im asking where does the sound actually come from? Is it from the War3.MPQ or is it stored somewhere in the unit-model? And more important, does this movement type affect anything else, like landmines or maximum movement speed. I feel like there must be something...
We have this 7 movement-types:
-None
-Foot
-Horse
-Flying
-Hover
-Float
-Amph
Most of these i know very well. Hover is actualle Foot but shows the units flyinghight. Good for units that shall only look like flying but cant cross trees ect. Amph allows units to both, swim through water and walk on the land.
But what about Horse? (or Rider, i have a german version)
From my research on Google and this forum i have only read, that this type adds soundeffect of the mount.
I hope that is true so far, but than im asking where does the sound actually come from? Is it from the War3.MPQ or is it stored somewhere in the unit-model? And more important, does this movement type affect anything else, like landmines or maximum movement speed. I feel like there must be something...