• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hovering-amphibious movement

Status
Not open for further replies.
Level 21
Joined
May 29, 2013
Messages
1,566
I hope that this is even possible: I need some way to make a hovering unit (has flying height), that can't fly over units, doodads or cliffs but can go over shallow and deep water like any amphibious unit. By changing the units movement type to amphibious, it loses the ability to hover and just sinks in water without using its movement height.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
Do you know crow form movement height change trick?Set unit's movement type to amphibious and use that trick to change unit's flying height with triggers.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
(Terrain pathing at (Position of (Triggering unit)) of type Floatability is off) Equal to False

Boolean comparasion > environment > Terrain pathing is off
 
Status
Not open for further replies.
Top