- Joined
- Jun 17, 2010
- Messages
- 2,275
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Movment Trigger
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Events
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Unit - A unit enters Spawn Point <gen>
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Unit - A unit enters Movement Point 1 <gen>
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Unit - A unit enters Movement Point 2 <gen>
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Unit - A unit enters Movement Point 3 <gen>
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Unit - A unit enters Movement Point 4 <gen>
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Unit - A unit enters Movement Point 5 <gen>
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Unit - A unit enters Movement Point 6 <gen>
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Unit - A unit enters Movement Point 7 <gen>
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Unit - A unit enters Movement Point 8 <gen>
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Unit - A unit enters Movement Point 9 <gen>
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Unit - A unit enters Movement Point 10 <gen>
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Unit - A unit enters Movement Point 11 <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to False
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Spawn Point <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 1 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 2 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 3 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[3]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 4 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[4]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 5 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[5]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 6 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[6]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 7 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[7]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 8 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[8]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 9 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[9]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 10 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[10]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Movement Point 11 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Move To MovementPoint[11]
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Else - Actions
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