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You cannot beyond the gameplay constant or the units maximum speed(the one in the object editor.
P.s. that is a hint.
MS check

Events


Player - Player 1 (Red) types a chat message containing -ms as An exact match

Conditions

Actions


Game - Display to Player Group - Player 1 (Red) the text:(String((Current movement speed of Your unit <gen>))))
Huh? What are you saying? Your other units wouldn't run fast. Why would they? Set the max movement speed gameplay constants value to 522 and set your desired unit's movement speed to what you want.You are telling me to change the constants to a high value and them set each unit max speed to the previous gameplay constant value?
Too much work...
What are you saying? Your other units will not run more than 522 that way...Huh? What are you saying? Your other units wouldn't run fast. Why would they? Set the max movement speed gameplay constants value to 522 and set your desired unit's movement speed to what you want.
That is not possible. Units cannot move faster than 522 without trigger assistance. For speeds above 522, projectile/unit movement system is needed which moves units above the movement limit, but that would be without units move animation.
No, the GUI way doesn't work, because it interrupts orders.This means move unit instantly?![]()
They can't move faster than 522? Even if I edit gameplay constants?That is not possible. Units cannot move faster than 522 without trigger assistance. For speeds above 522, projectile/unit movement system is needed which moves units above the movement limit, but that would be without units move animation.
