- Joined
- Mar 28, 2010
- Messages
- 42
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Setting
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Events
- Map initialization
- Conditions
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Actions
- Set SpiritWalkerMSLevel[1] = 5.00
- Set SpiritWalkerMSLevel[2] = 10.00
- Set SpiritWalkerMSLevel[3] = 15.00
- Set SpiritWalkerMSLevel[4] = 20.00
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Events
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Spirit Walk
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Spirit Walk
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Actions
- Set SpiritWalkCaster = (Casting unit)
- Set SpiritWalkTotal = 0.00
- Trigger - Turn on Spirit Walk MS increase <gen>
- Unit - Turn collision for SpiritWalkCaster Off
- Wait 12.00 seconds
- Unit - Turn collision for SpiritWalkCaster On
- Trigger - Turn off Spirit Walk MS increase <gen>
- Unit - Set SpiritWalkCaster movement speed to ((Current movement speed of SpiritWalkCaster) - SpiritWalkTotal)
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Events
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Spirit Walk MS increase
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set SpiritWalkTotal = (SpiritWalkTotal + SpiritWalkerMSLevel[(Level of Spirit Walk for SpiritWalkCaster)])
- Unit - Set SpiritWalkCaster movement speed to ((Current movement speed of SpiritWalkCaster) + SpiritWalkerMSLevel[(Level of Spirit Walk for SpiritWalkCaster)])
- Game - Display to (All players) the text: (String((Current movement speed of SpiritWalkCaster)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer((Current movement speed of SpiritWalkCaster))) Greater than or equal to 500
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Then - Actions
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If - Conditions
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Events
when i used this skill...it will +70 per seconds...not 20 per seconds...
how to solve?><teach me