- Joined
- Apr 13, 2012
- Messages
- 110
My beautifull Life/Speed Triggers doesnt work
when current life is under maxlife/2.5 is desreased more..
It was working fine until at one test it fails
i cant fix it i ll keep trying.. feedback welcomed..
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lifeisup
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of THEUNIT) Greater than ((Max life of THEUNIT) / 2.00)
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Then - Actions
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Set unitspeed = (Current movement speed of THEUNIT)
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Else - Actions
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lifeisdown
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of THEUNIT) Less than or equal to ((Max life of THEUNIT) / 2.00)
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(Life of THEUNIT) Greater than ((Max life of THEUNIT) / 2.50)
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Then - Actions
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Trigger - Turn off lifeisup <gen>
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Unit - Set THEUNIT movement speed to (unitspeed / 1.15)
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Unit - Set mana of THEUNIT to ((Mana of THEUNIT) / 1.50)
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Trigger - Turn on lifeisupagain <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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lifeisdownless
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of THEUNIT) Less than or equal to ((Max life of THEUNIT) / 2.50)
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(Life of THEUNIT) Greater than ((Max life of THEUNIT) / 3.00)
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Then - Actions
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Trigger - Turn off lifeisup <gen>
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Unit - Set THEUNIT movement speed to (unitspeed / 1.20)
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Unit - Set mana of THEUNIT to ((Mana of THEUNIT) / 1.50)
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Trigger - Turn on lifeisupagain <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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lifeisupagain
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Events
-
Time - Every 0.01 seconds of game time
-
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Life of THEUNIT) Greater than ((Max life of THEUNIT) / 2.00)
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Then - Actions
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Unit - Set THEUNIT movement speed to unitspeed
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Trigger - Turn on lifeisup <gen>
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Trigger - Turn on lifeisdown <gen>
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Trigger - Turn on lifeisdownless <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Life of THEUNIT) Less than or equal to ((Max life of THEUNIT) / 2.00)
-
-
Then - Actions
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Trigger - Turn on lifeisdown <gen>
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Trigger - Turn on lifeisdownless <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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when current life is under maxlife/2.5 is desreased more..
It was working fine until at one test it fails
i cant fix it i ll keep trying.. feedback welcomed..