Okay, if you look at Silence spell in World editor
you see "movement speed modifier".
So, how does this work?
If it works as negative values (slows enemies) then we have easy mass slow spell, but I don't know how to do this. IF you put the value to 0.60, use spell ingame, i feel like enemies attack speed is boosted.
.
But, lets assume that this spell works in negative values. So, Now the problem is that how do we get the same negative values slow has?
Thanks.
(off-thread question)
Pocket factory spell.
I changed the factory unit ID model file to Graveyard, and now when i use this spell, this graveyard spawns in game like its being built (the build time is 1 second, and this unit isnt classified as building)
So, I am wondering that how to fix this? I just want pocket factory spell that spawns fully built graveyard.
you see "movement speed modifier".
So, how does this work?
If it works as negative values (slows enemies) then we have easy mass slow spell, but I don't know how to do this. IF you put the value to 0.60, use spell ingame, i feel like enemies attack speed is boosted.
.
But, lets assume that this spell works in negative values. So, Now the problem is that how do we get the same negative values slow has?
Thanks.
(off-thread question)
Pocket factory spell.
I changed the factory unit ID model file to Graveyard, and now when i use this spell, this graveyard spawns in game like its being built (the build time is 1 second, and this unit isnt classified as building)
So, I am wondering that how to fix this? I just want pocket factory spell that spawns fully built graveyard.