• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Movement animation vs. direction

Status
Not open for further replies.
Thought they removed the rolling animation, but getting to the point, in order to do this I would recommend creating a copy of the baneling model in the data editor and set its animation to -1.00, and in the baneling actor. Whenever it would roll move, have it swap models to the copied model with -1.00 animation, and when it stops moving, swap the model back to the original one.
 
no I don't want it to play the animation in reverse, I just want it to face backwards while its moving

and theres still a roll animation, you have to do an actor event like "add move animation - superior"

for reference this is for a baneling bowling map, where the banelings are like bowling balls. the player can curve the banelings like real bowling balls, so they will be moving forward while the roll animation makes them spin sideways
 
Seems like the outcome would be the same, but if you want it do face backwards while moving forward, the only thing I can really think of is locking its facing by turning off the Turn flag in Unit section (though this will make it permanently fixed in 1 direction) as well as turning off the Turn before moving flag (again this will also be permanent and unchangable in-game).
 
Status
Not open for further replies.
Back
Top