- Joined
- Feb 7, 2005
- Messages
- 409
hey guys, I'm having an animation error in a game of mine, I set it up so that when pressing W to move forward your character plays his move animation...
Animation - Play Walk animation for (Actor for PlayerUnit[(Triggering player)]) as Default, using Full Match, Play Forever, Model Driven Looping options and Default Time blend time
Animation - Set the Default animation duration for (Actor for PlayerUnit[(Triggering player)]) to 0.67 seconds
This works well for the most part, however randomly the unit will play it's stand animation while moving, thus sliding along the ground looking awkward.
anyone know how to stop that from happening?
Animation - Play Walk animation for (Actor for PlayerUnit[(Triggering player)]) as Default, using Full Match, Play Forever, Model Driven Looping options and Default Time blend time
Animation - Set the Default animation duration for (Actor for PlayerUnit[(Triggering player)]) to 0.67 seconds
This works well for the most part, however randomly the unit will play it's stand animation while moving, thus sliding along the ground looking awkward.
anyone know how to stop that from happening?