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Movement animation vs. direction

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Level 9
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Nov 4, 2007
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933
Thought they removed the rolling animation, but getting to the point, in order to do this I would recommend creating a copy of the baneling model in the data editor and set its animation to -1.00, and in the baneling actor. Whenever it would roll move, have it swap models to the copied model with -1.00 animation, and when it stops moving, swap the model back to the original one.
 
Level 5
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Jul 10, 2010
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no I don't want it to play the animation in reverse, I just want it to face backwards while its moving

and theres still a roll animation, you have to do an actor event like "add move animation - superior"

for reference this is for a baneling bowling map, where the banelings are like bowling balls. the player can curve the banelings like real bowling balls, so they will be moving forward while the roll animation makes them spin sideways
 
Level 9
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Nov 4, 2007
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Seems like the outcome would be the same, but if you want it do face backwards while moving forward, the only thing I can really think of is locking its facing by turning off the Turn flag in Unit section (though this will make it permanently fixed in 1 direction) as well as turning off the Turn before moving flag (again this will also be permanent and unchangable in-game).
 
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