- Joined
- Dec 18, 2008
- Messages
- 36
I'm not necessarily talking about the the turret data type, but more of how to simulate a turret on a unit. I've figured out most of it including:
-adding the weapon
-attacking while moving
-creating the actor for the attachment "turret" model
-attaching the "turret" to the core unit
so functionally it works perfect. However, it looks like shit. The turret actor does not point in the direction of the target. And the Core unit does its attack animation whenever the turret fires. How do I make this weapon so it causes the turret actor to make an attack animation in the direction of the target but the core unit do nothing.
Ive tried mounting on a turret data type and that does nothing. Still not sure what the turret data type does.
-adding the weapon
-attacking while moving
-creating the actor for the attachment "turret" model
-attaching the "turret" to the core unit
so functionally it works perfect. However, it looks like shit. The turret actor does not point in the direction of the target. And the Core unit does its attack animation whenever the turret fires. How do I make this weapon so it causes the turret actor to make an attack animation in the direction of the target but the core unit do nothing.
Ive tried mounting on a turret data type and that does nothing. Still not sure what the turret data type does.