• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

More Maps Online

Status
Not open for further replies.
Level 7
Joined
Oct 15, 2005
Messages
283
i dont think you can do that on bnet.

what i get from what your saying is like in the wc3 campaign. how they have you go to a certin part of the map a (circle of protection) and it starts loadinga nother map so your in a whole new area.

i really dont think thats possible to do on bnet.

i think youd have to make a few maps and probly add a save/load system to the map.

so put it like this

map 1
complet the quest etc......save

host map 2
Load your hero

etc
 
Level 4
Joined
Nov 25, 2006
Messages
63
Yes, I was thinking that to, making the map were you can train yourself etc., and make extra maps that r dungeons, host them, load your hero, and you r in a new area. But it would be more easier if I can do that like a campain, entering a region, loading the new map, and being in an whole new area, it would be more easier.
 
Level 7
Joined
Jul 13, 2004
Messages
282
There is a way to do what you are thinking, in an in-direct way, you can make a "epic map" size, and have the top half or a top corner your starting map, and when you go to a certain spot, you go to a new part on the map, and the camera moves with you. If you look at the Aliens 2 Beta map, or the whats it called... Gah... Can't remember the name, but it was like a samus multi-player RPG, anyways, once you enter a area you travel to somewhere else, and the camera bounds change and such, kind of like what happens in uther party, sorry if I wasn't any help.

How ever, why don't you just make a big map, and teleport to different parts of it? its abit more advanced in triggers, but then your map can be hosted over battle.net (keep in mind the 4 mb map limit)
 
Level 12
Joined
Feb 1, 2007
Messages
1,092
You shouldn't string together maps on B.net. It gets all messed up with a few maps with all the players spread across them. Use WEU for its 416 size then go back to WE if you want a big thing, but lots of maps shouldn't be connected over b.net. Maybe two but even that would be messed up so.... just make one huge map.
 
Status
Not open for further replies.
Top