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13:42, 9th Jun 2011
-Kobas-:
Status: Approved
-Kobas-:
Status: Approved
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(8 ratings)
ApprovedCreator
Map created by me, Ironside.
Credits
biffzs = Flamming Dragon
Maker = Ally/war System
G00dG4m3 = Eternal Winter, Double Tide
Paladon = Knockback System
mckill2009 = Insane Revenge, Mimic, Multiboard, Engage AI System
cedi = Shadow Vortex
Marsal2000 = Shadow Strike
defskull = Quick Act & Arrow Armageddon
Kingz = Windcut
Maker = Black Flames
D4RK_G4ND4LF = Life Drain
aaron = Bolt Fury
BlackRose = Water Cyclone
Brambleclaw = Greatly improved the terrain
Story
The land on which the map is played was once a peaceful place, there were lots of villages, they had everything they needed.
One day a powerful Demon was seen by the villagers at the top of the Frost Altar (middle of map) and he turned all animals into monsters.
Soon there was almost no body left at the land.
A survivor with the name Sid has contacted the nearby town of what happened.
Brave heroes of all around have assembled and come to fight the monsters for different reasons like training, rewards, ...
Gameplay
Basic:
Each team consists of 2 players which share the score.
Each team starts with 1000 score.
2000 score is needed to win.
Score:
Kill enemy hero +35 score
Die -35 score
Kill creep +1 score
Kill Monster +150 score
Kill Invader Archimonde +500 score
Monsters are heroes owned by Neutral Hostile.
Details:
When the game starts, red types a game mode (see bellow).
Each player will receive a hero depending on the mode.
Gold is gained by killing enemies, which can be used to buy items for your hero.
AI
AI was greatly improved in version 8.6, in which I changed my AI into the Engage AI by mckill2009.
The AI will use most spells, will buy items and pick them up. The AI will pick a random hero in all modes except in which it is impossible to pick for a player user himself.
Skill level of the AI is affected by which level (easy, normal, insane) you set them at the lobby.
Modes & Commands
Modes:
-ap (All pick) --> all players pick their hero
-ar (All random) --> all players get a random hero
-sh (Same Heroes) --> player red picks / randoms a hero, all players will automatically pick that hero
Sub Modes:
-pp (Ping players) --> pings all players heroes every 10 seconds for 3 seconds
-ss (Spammable Spells) --> casting a spell will restore your mana and reset all cooldowns
Commands:
-random --> gives you a random hero
-repick --> allows you to choose a new hero
-kill self --> suicide yourself
-ms --> shows the movement speed of your hero
-ma --> lists all players heroes and their level
Heroes
Each hero has a total of 6 spells:
First spell comes with the hero itself, no need to learn it, this is usually a spell to help you in different scenarios.
Second spell is learned at level 1, this the the base spell that will be used the most.
Third spell is learned at either level 2 or 3, this is usually a heavy damage spell or a passive.
Fourth spell is learned at level 3 and is same as third spell either a heavy damage spell or passive.
Fifth spell is learned at level 6 and is considered the strongest next to the ultimate, it should be overall stronger than the sixth spell.
Sixth spell is the final ultimate of each hero learned at level 10.
It's role is to finish of or initialize into a battle.
Grrrrr terrain is horrible >.>
Can I suggest you to open melee blizzard map and import resources, trigger and object editor work there![]()
terrain doesnt need to look good, but this current terrain has no flow that works with your map. Game play gets boring fast and bosses are not magic immune so a few stunners ganging up on a boss can constant stun. There are very few items.
Boss fights should be more epic since that is one of the main points of the game. I think it would be a much more fun game if the boss fights were triggered to be epic like in boss fight maps.
2/5 for now.
Rating | Number | Percent | Letter |
| 5/5 | 91-100 | A |
Rating | Number | Percent | Letter |
| 4/5 | 81-90% | B |
Rating | Number | Percent | Letter |
| 3/5 | 75-80% | C |
Rating | Number | Percent | Letter |
| 2/5 | 70-74% | D |
Rating | Number | Percent | Letter |
| 1/5 | 50-69% | F |
Rating | Number | Percent | Letter |
| 10/20 | 75% | C |
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Monster Showdown Ultimate v5.7
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5/5 91-100 A
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4/5 81-90% B
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3/5 75-80% C
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2/5 70-74% D
General:
RatingNumber Percent Letter
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1/5 50-69% F
Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.
Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.
Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.
Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.
Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.
Overall-[20/20]
About My Reputations:
My complements for the Maker/s of the map's game.![]()
Were I explain your map needs to get fix or make an improvement of your work.![]()
Gameplay
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The story begins in a village were random races gather and live in harmony until a vicious demon went in and made it an arena for players to mumble on.![]()
As I start playing the game, I realize your goal was to beef up your hero and venture on killing other players and win the game by reaching a score of 2000, which I didn't understand after the ending of my play. At first I thought you'd encounter the mysteries of the story and try to interact with the victims as well but instead I look in closer just to see another game of royal rumble and hardcore characters, which I would have to agree that this game is only based for fun instead of serious and well-organized gaming.
Playability
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Another volley of this game would only predict a game that exceeds the balance of such characters within my gaming years of warcraft and I have to look closer since this one takes a deeper role about playable cosmetics.![]()
Your hero classes actually made it well in the game even though I haven't check every one of them and head on straight in-game, the only thing that bugs me is that the game only aims for scores, kills, and boss hunts that I prefer "action" than any game I would imagine, if only you could add some more features like a 1v1 match time, or dungeon siege were a group must survive an onslaught of monsters inside a coliseum and gain more points than scraping your time by killing zombies out of the wilds. just curious to spread my suggestions over your map.
Terrain
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I had to be more serious about your terrain capabilities because were on a year of warcraft 3 game that surpass ruined mapping abilities and now had the chance to rebuilt a more beautiful and attracting terrain for the game.![]()
I must say that you need some heavy duty work with this map not to mention about doodad placing which I see tons of spamming and mismatching of placements within the map, I think your going on a theme about a thousand year old village that was rebuild with frost and horrors in each borders of the once subdivisions, so in my case I would suggest making awesome dungeon cells, ruined arenas, and also frozen villages.
Managing
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To end my review, I would like to announce that your map needs some loving and pure detailing work upon your imagination my friend.![]()
you see, arena based maps are the demands of gaming since most of the warcraft players are on to team work, or lone wolf agendas that would play this map over and over again, so to be honest, you just have to fix your triggers and terrains because that's the only point I'm after right now, the rest are just great.
Bug/s
The end of the game doesn't tell me much at all ):
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10/20 75% C
[Fair]![]()
Hope you can do better than before, Goodluck!
happy map-making!
Terrain ruin whole map, here you go approved for now with lacking rating.
I will come back after few versions to check progress.
Awesome map! i LOVE these types of maps, good job. There were a few bugs but I am sure someone else has already issued them.
Get some custom models,those should increase your map quality,try to preload triggers more to avoid lag in the game since there are a lot of creeps.
love it! 5/5
Terrible-terrible terrain, which is now pretty much a running gag for your self-terrained maps
Anyway, is Orc Raider supposed to be imba? Seriously, by taking Summon Raider skill as his first spell, accompanied by a Glove and two Ankhs, he can grind for early levels with little trouble. And Chaos Riders doesn't transform back after Chaos Form ended D:
Well, from my experience with AIs, he is a combination of both, what with Cleave and sharpened blade-thingy. Dunno if I'm actually wrong...
hmmm my 1st review)
Reviewed by blademica
Terrain
Well You Terrain is good don't see anything bad about is so i will give you a rating of
3/5 Average
GamePlay
Well i have to say me and my friends really like it i like the ai system and the bosses and it reminded me of diablo duel
5/5 Awesome
Description
Well I Will Say your description didn't have the sparks for me so i will give it i think you need to use BBcodes
3/4 Average
Creativity
well i say since you based it to diablo duel w/c i really like so i can give you
4/5 Good
Overall
Well really like it but can you add some more item and hero and i like the trigger you make but can u make a portal or teleport to go back to base cause i don't like the teleporting item it take space for other item)))))))))
Hope You Like it
4/5 GOOD
that doesn't give you the right

