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Monster Showdown Ultimate v.8.9

Submitted by Ironside
This bundle is marked as approved. It works and satisfies the submission rules.
Creator

Map created by me, Ironside.


Credits

biffzs = Flamming Dragon
Maker = Ally/war System
G00dG4m3 = Eternal Winter, Double Tide
Paladon = Knockback System
mckill2009 = Insane Revenge, Mimic, Multiboard, Engage AI System
cedi = Shadow Vortex
Marsal2000 = Shadow Strike
defskull = Quick Act & Arrow Armageddon
Kingz = Windcut
Maker = Black Flames
D4RK_G4ND4LF = Life Drain
aaron = Bolt Fury
BlackRose = Water Cyclone
Brambleclaw = Greatly improved the terrain


Story

The land on which the map is played was once a peaceful place, there were lots of villages, they had everything they needed.
One day a powerful Demon was seen by the villagers at the top of the Frost Altar (middle of map) and he turned all animals into monsters.

Soon there was almost no body left at the land.
A survivor with the name Sid has contacted the nearby town of what happened.
Brave heroes of all around have assembled and come to fight the monsters for different reasons like training, rewards, ...


Gameplay

Basic:

Each team consists of 2 players which share the score.
Each team starts with 1000 score.
2000 score is needed to win.

Score:

Kill enemy hero +35 score
Die -35 score
Kill creep +1 score
Kill Monster +150 score
Kill Invader Archimonde +500 score

Monsters are heroes owned by Neutral Hostile.

Details:

When the game starts, red types a game mode (see bellow).
Each player will receive a hero depending on the mode.

Gold is gained by killing enemies, which can be used to buy items for your hero.


AI


AI was greatly improved in version 8.6, in which I changed my AI into the Engage AI by mckill2009.
The AI will use most spells, will buy items and pick them up. The AI will pick a random hero in all modes except in which it is impossible to pick for a player user himself.
Skill level of the AI is affected by which level (easy, normal, insane) you set them at the lobby.


Modes & Commands


Modes:

-ap (All pick) --> all players pick their hero
-ar (All random) --> all players get a random hero
-sh (Same Heroes) --> player red picks / randoms a hero, all players will automatically pick that hero


Sub Modes:

-pp (Ping players) --> pings all players heroes every 10 seconds for 3 seconds
-ss (Spammable Spells) --> casting a spell will restore your mana and reset all cooldowns

Commands:

-random --> gives you a random hero
-repick --> allows you to choose a new hero
-kill self --> suicide yourself
-ms --> shows the movement speed of your hero
-ma --> lists all players heroes and their level



Heroes


Each hero has a total of 6 spells:

First spell comes with the hero itself, no need to learn it, this is usually a spell to help you in different scenarios.

Second spell is learned at level 1, this the the base spell that will be used the most.

Third spell is learned at either level 2 or 3, this is usually a heavy damage spell or a passive.

Fourth spell is learned at level 3 and is same as third spell either a heavy damage spell or passive.

Fifth spell is learned at level 6 and is considered the strongest next to the ultimate, it should be overall stronger than the sixth spell.

Sixth spell is the final ultimate of each hero learned at level 10.
It's role is to finish of or initialize into a battle.


Keywords:
Monsters, Heroes, Score, Killing, Items, Modes, Win, Lose,
Contents

Monster Showdown Ultimate v.8.9 (Map)

Reviews
Moderator
13:42, 9th Jun 2011 -Kobas-: Status: Approved
  1. -Kobas-

    -Kobas-

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    Terrain ruin whole map, here you go approved for now with lacking rating.
    I will come back after few versions to check progress.
     
  2. Ironside

    Ironside

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    I took your advice the first time you posted, so I got myself a terrainer and if all goes well I should receive the new terrain soon.
     
  3. Orcnet

    Orcnet

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    who will be the terrainer Ironside?
     
  4. Ironside

    Ironside

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    XPQJ has accepted my request in the terrain workshop.
     
  5. Ironside

    Ironside

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    Update:


    - Changed Shadow Attack interval from 1 second to 0.3 seconds.
    - Modified Disappear critical strike from 2.0/2.75/3.5/4.25 to 2.0/2.5/3.0/3.5
     
  6. Black-kitty

    Black-kitty

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    Awesome map! i LOVE these types of maps, good job. There were a few bugs but I am sure someone else has already issued them.
     
  7. Ironside

    Ironside

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    Thank you.
     
  8. Ketsuno Anson

    Ketsuno Anson

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    Get some custom models,those should increase your map quality,try to preload triggers more to avoid lag in the game since there are a lot of creeps.
     
  9. Ironside

    Ironside

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    Imports will be mostly used for special effects only, as units sadly have the size which isn't worth the longer download on battle net.
     
  10. Ironside

    Ironside

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    Update:


    - Fixed a bug where Force Increase bonus hp didn't get removed when you were dead
    - All Monsters are now slightly weaker
    - Set the levels of Monsters to fit how strong they are
     
  11. Ketsuno Anson

    Ketsuno Anson

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    You'll just hive to find some small-sized imports
     
  12. Ironside

    Ironside

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    Update:


    - Added new hero: Water Elemental
    - Rebalanced Night Power from 100% attack speed to 50% attack speed and movement speed from 25% to 15%
    - Rebalanced Lifesteal of Vampire steal amount in % from 20/40/60/80 to 10/20/30/40
     
  13. Black-kitty

    Black-kitty

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    love it! 5/5
     
  14. Ironside

    Ironside

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    Thank you, you may also rate it by will.



    Update:


    - Rebalanced Brutal Guardians hp from 13000 to 40000
    - Random can only be used in the first 60 seconds

     
    Last edited: Jun 16, 2011
  15. dead-man-walking

    dead-man-walking

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    Terrible-terrible terrain, which is now pretty much a running gag for your self-terrained maps :D

    Anyway, is Orc Raider supposed to be imba? Seriously, by taking Summon Raider skill as his first spell, accompanied by a Glove and two Ankhs, he can grind for early levels with little trouble. And Chaos Riders doesn't transform back after Chaos Form ended D:
     
  16. Ironside

    Ironside

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    The chaos riders aren't meant to turn back, it's just if you summon them in chaos form then they become chaos until they die.

    As for balance, heroes in the map consist of one of the two things:

    1. Good hero killers, these are by far overpowered on heroes but are quite weak against strong creeps and monsters

    2. Monster hunters, usually weaker against heroes but have little or even no problems with Monsters.

    Rider belongs into the 1st.
     
  17. dead-man-walking

    dead-man-walking

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    Well, from my experience with AIs, he is a combination of both, what with Cleave and sharpened blade-thingy. Dunno if I'm actually wrong...
     
  18. Ironside

    Ironside

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    The AI is weak, you'll beat them with any hero.


    Update:


    - Added new hero: Commander
    - Bridges can no longer be destroyed
    - Heroes in town are now properly invulnerable
    - Fixed an annoying bug with the camera moving
    - Stronger AI
    - Room of torturing now lasts 1 attack instead of 3
    - Mega punch and great kick now deal 600 damage in their last level instead of 650
    - Mage items now give Level 2 attack bonus and give mana regeneration instead of attribute bonus
    - Archer items now give a chance to deal bonus damage instead of life bonus
    - Added new hero: Goblin Bomber
    - New Terrain --> Thank you Brambleclaw
    - Added new Mode: -sh (Same Heroes)
    - Added new sub mode: -pp (Ping Players)
    - Added new creep: Frozen Wendigo
    - All monsters and creeps are weaker now
    - All creeps give less gold and exp now
    - Minor terrain changes
    - Rebalanced several skills which had stuns / slows and dealt the same damage as normal spells
     
    Last edited: Jul 12, 2011
  19. x3GlikE

    x3GlikE

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    Pretty good, I have to say.
     
  20. Ironside

    Ironside

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    Update:


    - Added new sub mode: -ss (Spammable Spells)
    - Nerfed specific spells
    - Removed several leaks