- Joined
- Feb 3, 2009
- Messages
- 3,292
Just stay out of this thread, we don't agree with your review.
Last edited:
(8 ratings)
Creator
Map created by me, Ironside.
Credits
biffzs = Flamming Dragon
Maker = Ally/war System
G00dG4m3 = Eternal Winter, Double Tide
Paladon = Knockback System
mckill2009 = Insane Revenge, Mimic, Multiboard, Engage AI System
cedi = Shadow Vortex
Marsal2000 = Shadow Strike
defskull = Quick Act & Arrow Armageddon
Kingz = Windcut
Maker = Black Flames
D4RK_G4ND4LF = Life Drain
aaron = Bolt Fury
BlackRose = Water Cyclone
Brambleclaw = Greatly improved the terrain
Story
The land on which the map is played was once a peaceful place, there were lots of villages, they had everything they needed.
One day a powerful Demon was seen by the villagers at the top of the Frost Altar (middle of map) and he turned all animals into monsters.
Soon there was almost no body left at the land.
A survivor with the name Sid has contacted the nearby town of what happened.
Brave heroes of all around have assembled and come to fight the monsters for different reasons like training, rewards, ...
Gameplay
Basic:
Each team consists of 2 players which share the score.
Each team starts with 1000 score.
2000 score is needed to win.
Score:
Kill enemy hero +35 score
Die -35 score
Kill creep +1 score
Kill Monster +150 score
Kill Invader Archimonde +500 score
Monsters are heroes owned by Neutral Hostile.
Details:
When the game starts, red types a game mode (see bellow).
Each player will receive a hero depending on the mode.
Gold is gained by killing enemies, which can be used to buy items for your hero.
AI
AI was greatly improved in version 8.6, in which I changed my AI into the Engage AI by mckill2009.
The AI will use most spells, will buy items and pick them up. The AI will pick a random hero in all modes except in which it is impossible to pick for a player user himself.
Skill level of the AI is affected by which level (easy, normal, insane) you set them at the lobby.
Modes & Commands
Modes:
-ap (All pick) --> all players pick their hero
-ar (All random) --> all players get a random hero
-sh (Same Heroes) --> player red picks / randoms a hero, all players will automatically pick that hero
Sub Modes:
-pp (Ping players) --> pings all players heroes every 10 seconds for 3 seconds
-ss (Spammable Spells) --> casting a spell will restore your mana and reset all cooldowns
Commands:
-random --> gives you a random hero
-repick --> allows you to choose a new hero
-kill self --> suicide yourself
-ms --> shows the movement speed of your hero
-ma --> lists all players heroes and their level
Heroes
Each hero has a total of 6 spells:
First spell comes with the hero itself, no need to learn it, this is usually a spell to help you in different scenarios.
Second spell is learned at level 1, this the the base spell that will be used the most.
Third spell is learned at either level 2 or 3, this is usually a heavy damage spell or a passive.
Fourth spell is learned at level 3 and is same as third spell either a heavy damage spell or passive.
Fifth spell is learned at level 6 and is considered the strongest next to the ultimate, it should be overall stronger than the sixth spell.
Sixth spell is the final ultimate of each hero learned at level 10.
It's role is to finish of or initialize into a battle.
Sadly i got a shock when i saw your terrain.. :v
ok i played till end and i won 2000 points again and i killed 6 MONSTERS!! yea you read good i killed the first strong monster and i didnt had time to kill other.. So map is perfect!
SO i just need to open in WE its not protected????
is there ai????? on other 2 maps?
ok Ironside you play WC3 on Garena???
Update:
- Added new AI created by mckill2009
- AI will no longer be stuck bellow the frost altar
- New AI still uses most spells
you make too much updates,every day new update of your maps why dont you make updates one every week?? it will be more new things to see.
Its my opinion
Because important updates can't wait.
And yes, pretty much every version includes something important.
I downloaded this one before too, it was amazing. The only thing it lacks is enhancing of game points as far as I remember. 2000 points is being too low sometimes. You should make a mod that enhances this maximum point/victory condition xP
A lot has changed since then, it's not that easy anymore.
it would really be a good addition. I think pretty much every arena/fighting map should do this for good.
Also have you ever considered doing hero spells attribute-dependent? xP At some high levels, my hero's attack damage has increased to a point that I didn't even used his spells, lol