Monsoon Isle
A uniquely styled melee map created by kenny77
Gameplay: 6/10
Terrain: 6/10
Environment: 5/10
Balance: 7/10
Mistakes/Faulty things: 4/10
Description: 8/10
Gameplay: Blizzard's gameplay works -okay- in this map, but it is very wide open, most melee maps should consist of paths, that's what makes it entertaining (chokepoints, flanks, etc). I played human and you can't rush with militia easily, even in FFA. I also suppose air units would be very OP in this map since You can fly behind bases. I thought siege units would be very valuable, but there is an average wall of trees to stall my mortar teams. But, do not make the only separation inside the map (not the edges) just trees, anything that attacks trees can go for a cheap shot on town halls. Maybe it won't hurt to add cliffs above mainland, or you can make small rock hills.
Terrain: Simply put, I didn't like it. I see you put a lot of work on it. You mix the tiles a lot, but there is too much water. Tiles in the water make you think, "huh, would this environment really look like this in the water?" The use of no ramps sinking in the water, was not bad. It wasn't sharp, the edges were smooth.
The layout is not creative, and as I mentioned in the gameplay category, it is too wide open, which also means units can get surrounded VERY easily.
Environment: I appreciate that you have many doodads in the map, but most of them are scattered shrub like doodads, rocks, and parts of structures. Try to make a 'man made' formation, like pillars mixed with rocks with shrubs with mushrooms growing around it. The scattered destroyed buildings look ugly. Don't make to many passive buildings like the murloc huts.
Balance: Balanced in 3v3 just by judging by the layout, but a little imbalanced in FFA. Night elves do get to have the upper hand in turtle bases since the only 'walls' in the base are trees.
Mistakes/Faulty Things: Creeps are way to hard, do not spam creeps. Many of the camps are near the open. They should be enclosed, more preferably in a U shape.
Red camps should have less than 5 units most of the time, not a lot of weak creeps mixed in with strong creeps. They really don't match with the environment, Lordaeron would not have hydras roaming there lands.
Creep drops, are up and down. Orange camps give me easy tomes, along side with ankhs of reincarnations with and invulnerability item. Make it so green creep camps drop only 1 item, and orange 1, and red 1 or 2.
Description: Please add screenshots, good job in including the neutral buildings, camps, and other amount of stuff, many people forget about them.
3/5 average score, voting for pending.
Last notes: The map is definitely not blizzard style, but it's not a bad thing. Just fix the environment, and the creeps.
Here are the rules when submitting maps Map Submission Rules
Here are the rules when submitting anything General Resource Rules
+rep to Kenny77
Review by SCN