Monkey King Spell Pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Monkey King:
Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape.
Spell Pack for model of Monkey King from hive.

Instructions:
1 Go into file => preferences => check "Automatically create unknown variables while pasting trigger data".
2.1 Copy part of VariableIntialization with variables from spell that you want to copy(if you want all spells, then just copy whole trigger).
2.2 You can change most variables(in VariableIntialization) however you wish, outside of hashtable and few variables specified to not be changed.
3 Run VariableIntialization at the initialization of your map.
4 Copy Folder with spell you want to use.
5 Follow Instructions in Read Trigger Comment for copied spell.
6 Abilitiies Jingu Mastery and Mischief require Damage Engine(you can use alternative, but then of course you need to change part of triggers to fit your need) so just copy whole folder(Damage Engine) to your map if you want use either of these two abilities.

Boundless Strike:
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Level 1
- 2.2 times normal damage, 1.4 second stun.
Level 2 - 2.6 times normal damage, 1.6 second stun.
Level 3 - 3 times normal damage, 1.8 second stun.

Statue:
Monkey King uses his secret energy to create statue of himself. Statue is invulnerable, uncontrollable, slowed, deals 100% damage of Monkey King and attacks random targets.
Level 1 - Lasts 15 seconds, cost 80 mana, coldown 30seconds.
Level 2 - Lasts 20 seconds, costs 65 mana, cooldown 25seconds.
Level 3 - Lasts 25 seconds, cost 50 mana, cooldown 20seconds.

Jingu Mastery:
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Level 1 - 20 damage bonus, 30% lifesteal.
Level 2 - 35 damage bonus, 50% lifesteal.
Level 3 - 50 damage bonus, 70% lifesteal.

Wukong's Command:
Monkey King creates a circular formation, in which enemy units will be damaged every 1 second by Monkey King base damage, If Monkey King leaves the circle his formation disperse.

Wukong's Command v2.0:
Monkey King creates a circular formation with his statue around. If Monkey King leaves the circle his formation disperse.

NOTE: it is alternative to Wukong's Command it is not better or worse, it is just a little bit diffrent

Tree Dance:
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. Primal Spring will deal damage and slow in area based off channeling time.
Level 1 - Primal spring damage 50-125, slow 10%-40%.
Level 2 - Primal spring damage 75-195, slow 15%-60%.
Level 3 - Primal spring damage 100-265, slow 20%-80%.

Primal Spring:
Monkey King springs out from his tree perch, damaging and slowing enemies based of his lvl of Tree Dance in the area where he lands.

Mischief:
Changes Monkey King's shape to deceive opponents. Taking damage, or dealing damage breaks Monkey King's disguise. Also reduce damage taken to 0.


18 June - release date
22 June - fixed Mischief ability, added instructions how to import abilities(both there and in map), fixed few types typos, added new bugs


CREDITS:
Jab1z

BLazeKraze
Darky29
Sun gate
Bribe
JollyD
Alexen
Kimbo
alfredx_sotn
Bill Millsap(Sounds from Dota 2)

Contents

Monkey King Spell Pack (Map)

Assets
Level 3
Joined
May 7, 2020
Messages
10
Could you be more specific? Perhaps there is a solution.
I done this ability by creating two abilities based on chaos and created one unit that is exactly same as Monkey King. And then add one chaos ability that changes unit into they morphed or unmorphed version and remove second ability. Only bug that i found is that unit will have day vision during night. But since it is pretty hacky way to do that, i suspect there are some others bugs that could occure in some weird scenario, I left this ability in pack just because it shouldn't cause problems if used for boss unit for example. Also there is probably no other way around to change model of unit via trigger.
 
Level 3
Joined
May 7, 2020
Messages
10
I think Hero Passive Transformation is somewhat-dated, since now you can set a unit's skin/attack point/damage point.
Using skin/s solved problem, I thought that skins in warcraft are the same as in other games, where you buy hats and then you have cowboy hat on paladin model, but they replace unit with diffrent unit, while keeping stats and abilities. And luckily have gui method for changing skin when you just have to input "string" integer, but you cant, making it pretty much worthless in a sense(since you can save "string" integer using Jass and then pass is it).
 
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