🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
This is my Dota 1 version of Monkey King
using only in-game texture
The animation is from the Blademaster
Give Credits if you use this in your Map
[[[[[[[[[[[[:::::::::::::::::::::::::::::::]]]]]]]]]]]]
Monkey King
Spells
Boundless Strike
Tree Dance
Primal Spring
Jingu Mastery
Mischief/Un-Transform
Wukong's Command
Update Fix
- Added a "Portrait"
- The right hand/foot is correctly "Attached" to the bone
- Changed "Texture" for the shirt
- Fixed the "Hole" under its mouth
- The "Wrap" on the armor parts fixed
the armor tones and the monkey tones are quite similair it would be improved if either of them get more of different color. Perhaps a lighter orange skin on the monkey himself. It looks solid
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.