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Model validation: Hero Monkey King

MonkeyKing.mdx

0 errors 0 severe 2 warnings 32 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 0 at frame 1 is not in any sequence
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 0 at frame 1 is not in any sequence
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 0 at frame 1 is not in any sequence
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 0 at frame 1 is not in any sequence
  • 1 Bone 4 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 5 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has exactly the same value as tracks 53 and 55
  • 1 Bone 12 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 53 at frame 32433 has exactly the same value as tracks 52 and 54
  • 5 Bone 13 - "Bone_Hand_L"
    • 5 Rotation
      • Track 5 at frame 8967 has exactly the same value as tracks 4 and 6
      • Track 20 at frame 17900 has exactly the same value as tracks 19 and 21
      • Track 32 at frame 32200 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 32333 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 32433 has exactly the same value as tracks 33 and 35
  • 2 Bone 19 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 20 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 21 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 3 Bone 22 - "Bone_Leg1_L"
    • 1 Translation
      • Track 6 at frame 17900 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 23 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 24 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 5 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 18 at frame 32433 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 32500 has exactly the same value as tracks 18 and 20
    • 1 Scaling
      • Track 13 at frame 50167 has exactly the same value as tracks 12 and 14
  • unused Texture 11 - "BarrensDoodads2.blp"
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