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Mok'Nathal Warrior (3 variations)

Submitted by Bagysta
This bundle is marked as pending. It has not been reviewed by a staff member yet.
3 variations of Mok'Nathal warrior I've made from grunt model base. I stretched the base model of the grunt to make a larger body to feel the genetics of the ogre. Finally I used to asset s from both ogres and orcs culture since Mok'Nathal is the offspring of these two barbaric cultures.

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Lore :

The mok'nathal are half-ogre, half-orc hybrids once enslaved by Bladespire ogres. The mok'nathal formed the bulk of the Bladespire army that rampaged across Frostfire, seizing many tracts of resource-rich land.

The united Frostwolf and Whiteclaw army fought the Bladespire and managed to capture a number of mok'nathal, including their elder Leoroxx. Garad, chieftain of the Frostwolf was surprised to learn that Leoroxx and the other mok'nathal were not willing servants but slaves. Him and Leoroxx came to an agreement to help each other destroy the Bladespire clan forever. The Battle of Bladespire dragged on for a full bloody day before the orcs and mok'nathal drove the ogres out. In the heart of the fortress, Leoroxx strangled Imperator Kelgrok with the chains he had worn for so much of his life.

Afterward, Garad offered Leoroxx and his people land in Frostfire, but Leoroxx declined because he knew the half-breeds would never truly be accepted by the orcs. The mok'nathal settled in a remote corner of Gorgrond. Resources were scarce, but they were able to live in peace.

Since Draenor destruction due to Nerz'hul magics, their last remaining settlement is Mok'Nathal Village in the eastern area of the Blade's Edge Mountains.
Previews
Contents

Mok'Nathal Warrior (1st variation) (Model)

Mok'Nathal Warrior portrait (1st variation) (Model)

Mok'Nathal Warrior (2nd variation) (Model)

Mok'Nathal Warrior portrait (2nd variation) (Model)

Mok'Nathal Warrior (3rd variation) (Model)

Mok'Nathal Warrior portrait (3rd variation) (Model)

Icons (Icon)

  1. Vulfar

    Vulfar

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    I made mok'nathal units with wow models)

    [​IMG]

    [​IMG]
     
  2. Bagysta

    Bagysta

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    I remember seing those models once, you did a great job !
     
  3. Vulfar

    Vulfar

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    Thanks) I hope people change their minds someday and wow models will be more popular in warcraft 3 modding)
     
  4. Vulfar

    Vulfar

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    And you made very good job) Did You use grunt as base? They need something like a raider on clefthoof)
     
  5. Wlarius

    Wlarius

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    Great models. The colour of the Grunt straps is too out of place. That orange sticks out like a sore thumb compared to their overall brownish ensemble.
     
  6. SebioL

    SebioL

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    These changes were great. It's an incredible job!
     
  7. Bagysta

    Bagysta

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    I did use grunt as base. And I think you're right ; they need some raider but since Mok'Nathal are huge creature they only can ride beasts like Clefthooves which seems to be difficult to create from reforged model. I've some ideas though... we'll see if I can realized them when I'll have improve myself.
     
  8. Goffterdom

    Goffterdom

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    3 for 1 heh? Following my previous statement about Mok'Nathal Shaman, this is also a great addition for the custom based orc roster.

    It was quiet for a while in terms of models upload and we get a bunch of fantastic ones in a row.

    Thank you very much, keep up the good work!

    EDIT: I'm interested to see how you're going to implement the "grunt" variation in your campaign. Using the "reforged skin" feature or not?
     
  9. SebioL

    SebioL

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    In what sense do you speak to create variations of Grunts?
    In retreined models with different Skins?
     
  10. Goffterdom

    Goffterdom

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    Reforged offers a "Skin" feature which is different from "Skin Texture".

    You can tell a unit that it has another "Skin" (the skin of another unit) and it automatically modifies all the cosmetic of that unit (but not gameplay, cosmetic such as sounds, icon, models, arts, size etc.).
     
  11. SebioL

    SebioL

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    I understand, but then he modifies the unit's default skin, doesn't he create a random skin for it? In the sense that you create a unit and alternately it can come with Skin 1 or Skin 2.
    I say like in the UnitUI style of data, that you can add Random sounds to the units.
    Wlarius,
    Maybe because he is a little more angry than the others ... joking lol
    Good observation, perhaps the author has tampered with facial bones, inadvertently..
     
  12. Footman16

    Footman16

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    Yeah editing facial bones massively screws up for some reason so if you edit the face the only solution atm is to get rid of the facial anims.
     
  13. SebioL

    SebioL

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    Manipulating models through Retera's is more difficult for those who want to edit details. The use of 3DSMax are still the easiest to make facial modifications.
     
  14. Footman16

    Footman16

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    Using programs other than RMS comes with its own problems :)
     
  15. SebioL

    SebioL

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    I don't trust too much Bro, Retera has already confirmed having a series of major compatibility conflicts with the new models.
    And as for other platforms like Autodesk, there are already plugins editing HD models practice and without any flaws. In addition to using three-dimensional vertex navigation (which facilitates facial editing). However, RMS every day is surpassing itself more.
     
    Last edited: Oct 9, 2020
  16. ZoomMan

    ZoomMan

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    Good Job bro
     
  17. zzang11295

    zzang11295

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    I wanna see a Mok'nathal Archer or Spearthrower something.
     
  18. LifeguardLeroy

    LifeguardLeroy

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    The club version seems too work the most with this brutal aesthetic. Always need more Mag'har orcs.