• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Spell] Modified Divine Shield?

Status
Not open for further replies.
Level 2
Joined
Aug 11, 2015
Messages
8
I want to make an ability (a buff - casting mechnics similar to Inner Fire, can be cast on others)
That reduces damage taken by X%.

Do I need to use triggers or is there some spell that can be used as a base for that concept?
 
Level 7
Joined
Jan 23, 2011
Messages
350
Use Damage Engine, use ANY ability that gives a buff. Then use this trigger
  • Divine shield dmg
    • Acontecimientos
      • Partida - DamageModifierEvent becomes Igual a 1.00
    • Condiciones
      • (DamageEventTarget has buff Escudo divino) Igual a (==) True
    • Acciones
      • Set DamageEventAmount = (DamageEventAmount x 0.10)
ez as that
 
I think defend (item) has both physical damage reduction and spell damage reduction. You can use that ability but you still need triggers to give it and then removed to target unit I'm afraid

The problem with that ability is that it will reduce certain attack types only, which are piercing and magic damage. Try using the reduction factor of hardened skin.
 
The problem with that ability is that it will reduce certain attack types only, which are piercing and magic damage. Try using the reduction factor of hardened skin.
Hardened Skin won't reduce the damage by percent though. There is not an ability which does that. Spiked Carapace can only reduce taken melee damage by a percent. defend (Item) only piercing and magic. Maybe combining them would work but it is too messy.

Using damage detection system is really the only option here which you both had said.
 
Status
Not open for further replies.
Top