Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You can have a dummy ability that applies a certain buff of your desire, and then use a Damage Detection System to check if the unit has that buff on damage. If it has, reduce the damage taken.
I think defend (item) has both physical damage reduction and spell damage reduction. You can use that ability but you still need triggers to give it and then removed to target unit I'm afraid
I think defend (item) has both physical damage reduction and spell damage reduction. You can use that ability but you still need triggers to give it and then removed to target unit I'm afraid
The problem with that ability is that it will reduce certain attack types only, which are piercing and magic damage. Try using the reduction factor of hardened skin.
The problem with that ability is that it will reduce certain attack types only, which are piercing and magic damage. Try using the reduction factor of hardened skin.
Hardened Skin won't reduce the damage by percent though. There is not an ability which does that. Spiked Carapace can only reduce taken melee damage by a percent. defend (Item) only piercing and magic. Maybe combining them would work but it is too messy.
Using damage detection system is really the only option here which you both had said.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.