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Models - Texturen

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Sep 22, 2009
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Good day

I look through all the instructions are not quite through, my English is not quite so good.


I have a model from the mpq converted to 3ds and then processed in Cinema 4d. And then again
mdx changed and inserted in the game.

Did I make Modele open in War3ModelEdior but since I hardly understand anything. How can you extra textures to change? The modele from the mpq already have all of a texture, blp.

But how can I give my models a texture ?

Sry can that be you do not even understand what I mean but I can try to get a better English language too. : D

Ps

If I open "Mdl Vertex Modifier" a model
want is always there "Run time error 6 Overflow"?!


Strikeout
--------------------
Edit:

How can War3ModelEditor in the textures of the model change?
That would royally if you could help me
 
Last edited:
Import the .blp file using the texture manager.
Apply the initial texture to a geoset using the geoset manager.
Modify which texture is applied to a geoset using the material manager.
 
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