- Joined
- Apr 27, 2008
- Messages
- 1,050
Obviously the theme that is tied for last place is the most useful and sought after choice.
this man has never seen a model by mr.bob
See I know Mr.Bob makes cool buildings, but what I meant is, it's just so fucking boring to add these animations (IMO) and these particles and stuff and all
See I know Mr.Bob makes cool buildings, but what I meant is, it's just so fucking boring to add these animations (IMO) and these particles and stuff and all, and and and, and then even three tiers off it. So much of it would be geoset animation work and particle work, that it would again get so few entries like the campaign contest. See how many tier 3 buildings are existing in the hive data base. Not counting Mr.Bob's one.
I'm open for changing my mind ofc. if I will be proven better.
a tier 3 building means a lot of work
it's just so fucking boring to add these animations
Buildings have to be structurally sound (at least reasonably in a fantasy environment), and somewhat static.
Fucking buildings.... who needs em?
Everybody wants/needs/craves Western Stuff... Those who want to make a 3rd tier building can make an Upgradeable Sheriffs department or Saloon![]()
Oh right, we should be doing a theme that already has a shitload of fitting models in the database. If it's already been done, why not keep doing it?
And guys, as shown by the past failed modeling contests, people tend to drop out because they can't finish the animations. So I think the less required animations, the better.
Animations aren't that easy. You must do build mesh, with pieces appearing during the animations, global sequences and all disappearing after the animations, all this in annoying 3 minutes or else it bugs, then stand work animation, which should be more that just some particle, while at death particle fest, glows and so on, again with annoying 3 minutes with decay, or again it bugs. So you end with crapload of meshes and you can barely find anything you want ._.
Animations aren't that easy. You must do build mesh, with pieces appearing during the animations, global sequences and all disappearing after the animations, all this in annoying 3 minutes or else it bugs, then stand work animation, which should be more that just some particle, while at death particle fest, glows and so on, again with annoying 3 minutes with decay, or again it bugs. So you end with crapload of meshes and you can barely find anything you want ._.
Animations aren't that easy. You must do build mesh, with pieces appearing during the animations, global sequences and all disappearing after the animations, all this in annoying 3 minutes or else it bugs, then stand work animation, which should be more that just some particle, while at death particle fest, glows and so on, again with annoying 3 minutes with decay, or again it bugs. So you end with crapload of meshes and you can barely find anything you want ._.
yeah western... Aztecs ftw!