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Model Viewer bugs

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The portrait background of the Bandit Lord and Riderless Horse here is displaying the wrong texture, and the Riderless Horse Portrait animation doesn't play.
It's working correctly in Mdlvis, Magos Model Editor, and ingame.

edit:
Sometimes the background texture displays correctly, and sometimes it doesn't. For knight and bandit lord, it sometimes displays the knight or bandit texture respectively.
Riderless horse portrait animation never plays.
 

Attachments

  • banditlord.jpg
    banditlord.jpg
    68.9 KB · Views: 107
  • knight.jpg
    knight.jpg
    79.8 KB · Views: 107
Last edited:
Hmm, weird. I've done a couple of hard refreshes (ctrl+f5), and sometimes the background texture displays correctly, and sometimes it doesn't.
For knight and bandit lord, it sometimes displays the knight or bandit texture respectively, and for riderless horse sometimes it displays team color (brown) texture.
Riderless horse portrait animation never plays.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,848
Hmm, weird. I've done a couple of hard refreshes (ctrl+f5), and sometimes the background texture displays correctly, and sometimes it doesn't. For bandit lord, it sometimes displays the bandit texture, and for riderless horse sometimes it displays team color (brown) texture. Riderless horse portrait animation never plays, and the knight model always displays correctly.
Some of that happens to me too if I access the models one after the other without refreshing the page in between. The program's been buggy for as long as I remember but it's more than 100% useful.

What browser are you using by the way?
Try clearing your cache and cookies or something.
 
Level 9
Joined
Jul 9, 2017
Messages
508
Do you need the whole page? I can't find good screenshooting program for Opera.
ss.jpg


Here you have text version of report though:
Graphics Feature Status
  • Canvas: Hardware accelerated
  • Flash: Hardware accelerated
  • Flash Stage3D: Hardware accelerated
  • Flash Stage3D Baseline profile: Hardware accelerated
  • Compositing: Hardware accelerated
  • Multiple Raster Threads: Disabled
  • Out-of-process Rasterization: Unavailable
  • Hardware Protected Video Decode: Unavailable
  • Rasterization: Unavailable
  • Skia Renderer: Disabled
  • Video Decode: Hardware accelerated
  • Viz Display Compositor: Enabled
  • Viz Hit-test Surface Layer: Enabled
  • WebGL: Hardware accelerated
  • WebGL2: Hardware accelerated
Driver Bug Workarounds
  • clear_uniforms_before_first_program_use
  • decode_encode_srgb_for_generatemipmap
  • disable_delayed_copy_nv12
  • disable_direct_composition_video_overlays
  • disable_discard_framebuffer
  • disable_dxgi_zero_copy_video
  • disable_vp_scaling
  • exit_on_context_lost
  • force_cube_complete
  • scalarize_vec_and_mat_constructor_args
  • disabled_extension_GL_KHR_blend_equation_advanced
  • disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
  • 643850
    Disabled Features: gpu_rasterization
  • 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
  • 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
  • 518889
    Applied Workarounds: force_cube_complete
  • 570897
    Applied Workarounds: disable_discard_framebuffer
  • 635319
    Applied Workarounds: disable_dxgi_zero_copy_video
  • 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  • 634519
    Applied Workarounds: decode_encode_srgb_for_generatemipmap
  • 728670
    Applied Workarounds: disable_delayed_copy_nv12
  • 932879
    Applied Workarounds: disable_direct_composition_video_overlays
  • 911349
    Applied Workarounds: disable_direct_composition_video_overlays
  • 993233
    Applied Workarounds: disable_vp_scaling
  • 398694: Enabled: true
    Always rewrite vec/mat constructors to be consistent
  • sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
    On some drivers TexImage sometimes seems to interact with the Framebuffer
  • add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
    On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  • allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false
    Some drivers corrupt texture data when clearing for robust resource initialization.
  • call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
    Using clear() may not take effect
  • depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Enabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
    Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  • disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
    Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  • emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
    Using isnan() on highp float will get wrong answer
  • emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
    1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  • expand_integer_pow_expressions (D3D workarounds): Enabled: true
    The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  • flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
    Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  • force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
    On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  • get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
    Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  • mrt_perf_workaround (D3D workarounds): Enabled: true
    Some drivers have a bug where they ignore null render targets
  • pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
    HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  • rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
    Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  • select_view_in_geometry_shader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
    The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  • set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
    Set data faster than image upload
  • skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
    In specific cases the driver doesn't handle constant register zero correctly
  • use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
    Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  • use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
    Copying from staging storage to constant buffer storage does not work
  • zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
    Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported 2020-01-30T09:47:38.962Z
Browser version OPR/66.0.3515.44
Operating system Windows NT 10.0.17763
ANGLE commit id unknown hash
2D graphics backend Skia/79
Command Line "C:\Users\Aniela\AppData\Local\Programs\Opera\66.0.3515.44\opera.exe" --ran-launcher --started-from-shortcut --flag-switches-begin --flag-switches-end --enable-quic
Driver Information
Initialization time 8358
In-process GPU false
Passthrough Command Decoder true
Sandboxed true
GPU0 VENDOR= 0x10de, DEVICE=0x0649, SUBSYS=0x015e1025, REV=161 *ACTIVE*
GPU1 VENDOR= 0x1414, DEVICE=0x008c
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Direct composition true
Supports overlays false
YUY2 overlay support NONE
NV12 overlay support NONE
Diagonal Monitor Size of \\.\DISPLAY1 15.9"
Diagonal Monitor Size of \\.\DISPLAY1 17.0"
Driver D3D12 feature level Not supported
Driver Vulkan API version Not supported
Driver vendor ANGLE (NVIDIA)
Driver version 9.18.13.4174
GPU CUDA compute capability major version 0
Pixel shader version 4.0
Vertex shader version 4.0
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (NVIDIA GeForce 9600M GT Direct3D11 vs_4_0 ps_4_0)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor Google Inc. (adapter LUID: 0000000000007d5e)
Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
Direct rendering version unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only
Display(s) Information
Info Display[2528732444] bounds=[0,0 1024x768], workarea=[0,0 1024x728], scale=1, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 75
Video Acceleration Information
Decode h264 baseline 48x48 to 1920x1088 pixels
Decode h264 baseline 48x48 to 1088x1920 pixels
Decode h264 main 48x48 to 1920x1088 pixels
Decode h264 main 48x48 to 1088x1920 pixels
Decode h264 high 48x48 to 1920x1088 pixels
Decode h264 high 48x48 to 1088x1920 pixels
Encode h264 baseline 0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 main 0x0 to 3840x2176 pixels, and/or 30.000 fps
Encode h264 high 0x0 to 3840x2176 pixels, and/or 30.000 fps
Diagnostics
0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 11
dwHeight 768
dwRefreshRate 75
dwWHQLLevel 0
dwWidth 1024
iAdapter 0
lDriverSize 17559432
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Włączone
szChipType GeForce 9600M GT
szD3DStatusEnglish Enabled
szD3DStatusLocalized Włączone
szDACType Integrated RAMDAC
szDDIVersionEnglish 11.1
szDDIVersionLocalized 11.1
szDDStatusEnglish Enabled
szDDStatusLocalized Włączone
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDescription NVIDIA GeForce 9600M GT
szDeviceId 0x0649
szDeviceIdentifier {D7B71E3E-4509-11CF-DB63-53211CC2C435}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 3045 MB
szDisplayMemoryLocalized 3045 MB
szDisplayModeEnglish 1024 x 768 (32 bit) (75Hz)
szDisplayModeLocalized 1024 x 768 (32 bit) (75Hz)
szDriverAssemblyVersion 9.18.13.4174
szDriverAttributes Final Retail
szDriverDateEnglish 29.06.2015 01:00:00
szDriverDateLocalized 6/29/2015 01:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized Angielski
szDriverModelEnglish WDDM 1.2
szDriverModelLocalized WDDM 1.2
szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll
szDriverNodeStrongName oem2.inf:0f066de3f414bb51:Section015:9.18.13.4174:pci\ven_10de&dev_0649&subsys_015e1025
szDriverSignDate Unknown
szDriverVersion 9.18.0013.4174
szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0649&SUBSYS_015E1025&REV_A1
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{C0B9ADF4-BA1B-11E8-B96F-AF304292D02C}\0000
szManufacturer NVIDIA
szMiniVdd Nieznany
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized Nieznany
szMonitorMaxRes Unknown
szMonitorName Generic PnP Monitor
szNotesEnglish No problems found.
szNotesLocalized Nie znaleziono żadnych problemów.
szOverlayEnglish Supported
szRankOfInstalledDriver 00DA0001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x00A1
szSubSysId 0x015E1025
szTestResultD3D7English Not run
szTestResultD3D7Localized Nie uruchomiono
szTestResultD3D8English Not run
szTestResultD3D8Localized Nie uruchomiono
szTestResultD3D9English Not run
szTestResultD3D9Localized Nie uruchomiono
szTestResultDDEnglish Not run
szTestResultDDLocalized Nie uruchomiono
szVdd Nieznany
szVendorId 0x10DE
Log Messages
  • GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
  • GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
 
Level 9
Joined
Jul 9, 2017
Messages
508
Oh, I'm sorry. I forgot about this thread... ;_;

Wow. Your GPU is from 2008. That's.... dedication. Cool you've had it this long.

Anyway, can you try running it in real Chrome/Brave or Firefox and see if you get the same thing?
I checked it on Chrome and it doesn't work as well.

@pyf I'm gonna check it now.

EDIT.
I have updated the graphics driver by Windows Device Manager and it still doesn't work, neither on Opera nor on Chrome.

If you have any request for me to check something else, go ahead.
 
Last edited:
Level 9
Joined
Jul 9, 2017
Messages
508
Do these examples work:
three.js examples
All of those strings suppose to display something?
The ones which actually do are:
camera / array
clipping
clipping / advanced
depth / texture (the objects are all white like if not textured)
effects / anaglyph
effects / ascii
effects / parallaxbarrier
effects / peppersghost
effects / stereo
geometry / extrude / shapes
geometry / minecraft / ao
geometry / terrain
geometry / terrain / fog
geometry / terrain / raycast (doesn't work, just light blue everything)

Should I keep checking?
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Your driver should be supported and afaik should also support WebGL2, Nvidia do good work with backwards driver support.
Can you show what the following pages show?
WebGL Report
WebGL Report
You can also try to change browser settings.
For example, using Chrome, go to chrome://flags/ and search "angle".
This will give you "Choose ANGLE graphics backend" which you can play with.

About the first issue, hopefully Ralle fixed it since.
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
I looked around and it's hard to say what's the cause.

The driver/GPU could be blacklisted, but I didn't see any sign of it being so.
Then there are issues with Windows 10 updates breaking things for people.
Then there's the fact you are using a laptop, and it might have bad/blacklisted non-Nvidia drivers, or an integrated HD3000 or whatever that is bad/blacklisted, although in your screenshots the browser detects a 9800GT either way, so who knows if that would be a problem.

In case this isn't the driver update you got, I suggest to try it NVIDIA DRIVERS GeForce 342.01 Driver WHQL (but will it install on a laptop?)

Some people suggested passing --disable-direct-composition to Opera's shortcut which supposedly can help.

Very odd if you have a browser that reports WebGL/WebGL2 support, and then can't actually create contexts.
 
Level 9
Joined
Jul 9, 2017
Messages
508
Maybe you should activate your Windows?
To be honest, I don't why it says to activate the Windows. I always had and have original softwares.
I didn't use my old laptop for like 4 years. I started to re-use it but I have forgotten the password and my brother-in-law who is IT worker helped me to somehow reboot the account. Then it was saying Activate the Windows ;/ I didn't drill this matter down because it's old laptop after all.


Anyway. I just wanted to say, the Model Viewer actually does work on the newest Mozilla Firefox (73.0).
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
If it doesn't work in both Opera and Chrome, but it does work in Firefox, it could be because the former two which are based on Chromium auto-update blacklisting and such, and I believe Firefox doesn't (or if not driver blacklisting, some other shared setting).

Otherwise, it could be a bug in Chromium, in which case it could be interesting to report it, if you want.
Over the time of developing this viewer we had bugs on practically all major browsers that were circumvented locally or reported to the browser vendors, so it wouldn't really surprise me if there's another one (especially since there is currently another bug in Opera that I reported a very long time ago to...the Firefox issue tracker? or the Chrome one? don't remember)
 
Last edited:
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